Well, by some miracle we got through a Cribbage Rumble game yesterday and we recorded the whole 75-minute event for posterity. We reviewed it several times and it looked pretty good this morning although we were so delirious by the time we finished the marathon, there might be a few bloopers. I also reviewed our house rules and the updated version is below.
This took much longer to play than our first two cribbage wars games we played on the Ebonwood board and which are on my YouTube channel (@JamesAmosMD). We finished those in an hour. This one took 75 minutes.
One question that arose was what does a player in the Blue Time Trap do if his opponent lands in the Blue Penalty Box? I think AI was the only one who explicitly states what happens and it’s below:
According to AI which is the only source for guidance. Although it gives the Crib Wars rules as a reference, I couldn’t find it in the actual pdf source on the web. Anyway, what AI says happens if your opponent lands in the Blue Penalty Box while you’re in the Blue Time Trap:
“Yes, if you are in a blue time trap, you can absolutely use the 20-point forward movement gained from your opponent landing in a blue penalty zone to move forward and potentially exit the trap faster. The rules state that the opponent of the player landing in the penalty box moves 20 holes forward, which takes precedence over your current trapped status.
Key Rules for this Scenario:
- Opponent Penalty: In a two-player game, when your opponent lands in a blue penalty box, you, as the opponent, advance 20 holes.
- Time Trap Escape: When in a blue time trap, you must follow the blue path. Advancing 20 holes via your opponent’s penalty helps you reach the end of that blue path faster.
- Interaction: The forward movement from the penalty is added to your current position, allowing you to move through or past the time trap’s designated path.”
Note: According to Ebonwood rules, an award of 20 points cannot place a player into a new penalty box or time trap; if it would, you skip to the first hole beyond it.
But since neither one of us ever hit the penalty box, that scenario never happened.
A few words about our new Cribbage Rumble game are in order. First of all, the handsome Cribbage Rumble board is made by Michaud Toys in Ontario, Canada. It’s a slimmer design than our handsome Ebonwood cribbage board, but the basic zones are the same. It’s interesting that Michaud originally called the game Cribbage Wars about a year ago and later changed the name to Cribbage Rumble. On the other hand, when we got the board, it came with a special card with a set of rules for “Cribbage Wars.” The Ebonwood board (made in Wisconsin) cost $210 when we bought it in 2025. The Michaud Toys board cost about $90.
Interesting historical notes: Crib Wars was first invented by a couple of guys from Ontario, Canada. Norm Ackland and Robert J. Prettie patented Crib Wars in 2000. Norm was also an Elvis Tribute Artist (ETA). The terminology for the name of the game is a little confusing. Ackland and Prettie made the first Crib Wars game. There’s also Cribbage Wars, marketed by Ebonwood. They are the same game with the same rules. Cribbage Rumble is also the same game as the first two.
Our updated House Rules for Cribbage Rumble (same as Crib Wars and Cribbage Wars):
There’s no Muggers Alley on either the Ebonwood board or the Michaud Toys board and we never play muggins. Below are my updated descriptions of the colored zones, which we discuss and demonstrate during the video.
Red Skips: There are 3 of these. The rule says if you land on the first red box you should slide to the next red box which gets you 20 holes further along the board. The red box just means the set of 3 holes highlighted with a red color. You get from the first one to the next one by just moving the peg 20 holes. You’ll land in the 2nd set of holes marked in red. This is a boon in the first Red Skip area. However, if you pay attention to the directional arrows in the path guiding you, it looks like they accelerate you toward two of the Blue Time Traps.
Blue Time Traps: There are 4 of these and there will be three blue lines, meaning the blue color covers all three holes and all three peg tracks (3 holes along the track and 3 holes across the track). If you land in a set of three holes highlighted in blue, you end up moving to a blue area of holes that actually set you behind several holes. You have to play your way out of them. Players note that you can end up in repetitious cycling back to the traps largely because of how often you can get one or two points at a time while scoring. In fact, some say that if their opponent gets close to a Blue Time Trap they may purposely lead with a five card (something you would rarely if ever do in a standard cribbage game). That could trap the opponent into playing a ten card or a 5 card, which might risk them moving only a couple of holes right back into the Blue Time Trap. The same thing could happen with falling into the Blue Penalty Boxes. If you land in a Blue Time Trap and your opponent lands in a Blue Penalty Box, you can get out of the trap by moving forward 20 holes, which gets you out of the trap faster.
Blue Penalty Boxes: There are three of them. You fall into one of these by moving your peg into one of the single blue hole lines, meaning one blue track across the three peg tracks. This is a disaster because you immediately have to move back 20 holes and fold your hand and your crib while your opponent moves forward 20 holes, finishes pegging and counts their hand and crib (if they have the crib). Asking AI is the only way I could find out how to learn how to peg moving back and forward 20 holes. The player who lands in the penalty box moves their front peg back 20 holes starting from the penalty box. You don’t move the rear peg. If your front peg lands behind the rear peg, it becomes the new rear peg. The player who doesn’t land in the penalty box moves their front peg forward 20 holes. The player who lands in the penalty box immediately folds their hand and crib.
Green Advances: There are two of them. If you land in a green hole, you take short cut path. The long one saves you from moving toward the Blue Time Trap in the left lower quadrant. You don’t avoid the potential other trap above. If you take the normal track instead you end up moving toward the lower left quadrant Blue Time Trap—but you have a chance at getting into the short Green Advance track before you get there which loops back away from it and you end up going in the direction of the upper Blue Time Trap.
You think you’re in the clear after that? You’re not because there is a sadistically placed Blue Penalty Box in the next to the last hole before the Finish Line!






