Saw a Banded Red-tailed Hawk in Our Back Yard!

I got a picture of a banded Red-tailed Hawk today in our back yard. It was pretty exciting. I can’t remember ever seeing one banded. I’ve gotten pictures of them occasionally, most recently before this in July, 2025. That one wasn’t banded.

I checked on the web for any reports of who might be tagging Red-tailed Hawks in Iowa. In recent months there have been a few sightings posted on social media sites. Other birds are being banded as well. There are people who are licensed by the United States Geological Survey (USGS) to tag birds.

The Hitchcock Nature Center in Pottawattamie County is located in Honey Creek, Iowa, which is near Council Bluffs.

The Iowa Raptor Project is involved in conservation, education, and rehabilitation of birds of prey.

OK, until I saw this video, I admit I thought the snipe was an imaginary bird, an idea I got from the movie “Up.”

Svengoolie Movie: “The Skull”

Svengoolie Intro: “Calling all stations! Clear the air lanes! Clear all air lanes for the big broadcast!”

I watched the Svengoolie movie, “The Skull” last night and it was fairly interesting in that the heirs of the Marquis de Sade, (whose skull the movie was about) actually forbade his name and title be mentioned in the 1965 advertisements in the French territories because he was never involved in devil worship.  However, he was not innocent of other badness and spent much of his life in and out of prisons and insane asylums.

Despite that, various people want his skull, the first of which was Pierre, a phrenologist (Maurice Good), who ended up getting killed shortly after he stole the head of the corpse of the Marquis de Sade, boiled off the skin, and after finding a few bumps and dips indicative of the guy’s craving for kale and turnips, ended up dying in the boiling peanut oil used to clean off the skull.

I guess the Skull (played by a skull) had supernatural powers connected to four statues of demons whose names are Moe, Larry, Shemp, and Curly Joe, which are bought at auction for a heck of a lot of money by Sir Matthew Phillips (Christoper Lee) who outbid Christopher Maitland (Peter Cushing), and the latter tried to win them from him in a long game of what looked like snooker. Neither could play worth a tinker’s damn yet one of the statues (Shemp) ends up in the hands of Maitland anyway because the skull can evidently move things around if you play spooky music while pointing a camera at it.

But an unsavory guy with a sinus problem (probably from snorting Copenhagen) named Anthony Marco (Patrick Wymark) winds up with the Skull and tries to sell it to Maitland for a 1000 pounds, an asking price which he quickly reduces to 500 pounds when Maitland refuses to lay out that much cash for a skull when he could order a full skeleton from Walmart for a fraction of the price. It turns out that Marco got the Skull because Sir Matthew Phillips allowed it to be stolen from him because it seemed to stare at him no matter where he stood in his parlor, putting him off his aim whenever he tried to play snooker.

Things get progressively creepier as the Skull is capable of hypnotizing everybody, especially Maitland, who hallucinates an endless game of rock, paper, scissors with a couple of fiends and a judge who tries to settle the situation by flipping a coin transforms it into a Star Trek phaser used in a Russian Roulette thing until Spock puts the Vulcan nerve pinch on the judge.

The showdown with the Skull comes to a head (see what I did there?) when it plays the song “Bone to be Wild” on its favorite musical instrument, the xy-lo-bone, with its chin.

So, this movie’s pretty dark but they do a fair job with the only prop, which is a skull. It could have been funnier. I give it a shrilling chicken rating of 2/5.

Shrilling Chicken Rating 2/5

Confabulation in Artificial Intelligence

I saw an excellent post on Artificial Intelligence (AI) in Dr. George Dawson’s post today, “The Problems With AI Are More Readily Apparent.” He mentions AI producing confabulations which are sometimes called hallucinations in AI. I distinguish hallucinations from confabulations because the former are sensory or perceptual problems while confabulations are making things up. In dementia, confabulations are often described as attempts to fill in gaps in knowledge or memory without any intention to deceive.

I sometimes read that AI is being sycophantic in its interactions with humans, which sounds a little strange to me. The definition of sycophancy is more about trying to please someone else by being obsequiously flattering. It’s puzzling but I have gotten that impression from AI, yet it’s a machine and I don’t know how anyone would program AI to be sycophantic because it’s a human trait.

On the other hand, I got a comically sycophantic reply from AI to my question inquiring about the definition of Calvinball Cribbage. It’s just a made-up term and, to be fair, I’ve also gotten bluntly frank denials from AI that there is any such thing as Calvinball Cribbage.

As a reminder, Calvinball is a term that arose from a comic strip called Calvin and Hobbes. In the strip, the characters invent a game called Calvinball and the only rule is making up the rules as you go along, although there is a goal of capturing your opponent’s flag. But you can’t play it the same way twice.

The most recent hilarious AI confabulation I’ve previously posted about was when Sena and I played our game of 11-card cribbage. There are cribbage players out there who make fun of such variations from standard 6-card cribbage and the name for it from one such player was “Calvinball crib.” My simple question was as usual, “What is Calvinball Cribbage?” The reply is copied below:

“Calvinball Cribbage is a humorous mashup of the chaotic, rule-free game from Calvin & Hobbes with traditional Cribbage, often involving themed boards or rule modifications, where the core idea is applying Calvinball’s fluid, make-it-up-as-you-go spirit to Cribbage’s scoring and play, adding wild, non-sensical rules like using mallets, changing hand values, or scoring points for silly actions, making each round unique and unpredictable, not a single defined game but a creative approach to Cribbage. 

What it is (The Calvinball Aspect):

  • No Fixed Rules: Just like original Calvinball, there’s no single set of rules; the players invent them as they go.
  • Rule Changes: A key rule is that rules can’t be repeated, and players constantly invent new scoring, actions, or penalties.
  • Props & Actions: You might use mallets, balls, trees, or make up actions like “scoring three points for pointing at a cloud” or “losing a turn for looking left”. 

How it Applies to Cribbage:

  • Themed Boards: You can find or make custom cribbage boards featuring Calvin & Hobbes, adding visual flair.
  • Modified Scoring: Instead of just points for pairs and runs, you might add a “Hobbes Bonus” for a specific card or penalize for “too much logic”.
  • Strategic Chaos: Players still play cribbage (cards, pegs, crib), but the gameplay is constantly disrupted by invented rules, turning strategic plays into potential jokes or absurd victories. 

Example Calvinball Cribbage “Rules”:

  • “If you play a 7, you must hop on one foot until your next turn”.
  • “The crib gets 5 points if it contains a card with a face on it” (referencing Calvin’s drawings).
  • “A ‘skunk’ is achieved by making your opponent laugh out loud”. 

In essence, Calvinball Cribbage is about injecting unpredictable fun and silliness into the structured world of cribbage, making it a game of spontaneous creativity rather than strict strategy. “

This could be an example of sycophantic confabulation because almost all of it was probably cooked up by AI from scanning my blog posts about the subject. What’s a little eerie about it is that I never published any specific rules or strategies about the fictional game of Calvinball crib. You can actually find and purchase a Calvin and Hobbes cribbage board from a shop in Canada.

While this is an example of the occasional comicality of AI, that shouldn’t lead us to deny that it can do scary things, some of which Dr. Dawson describes. My early experiences a couple of years ago with what used to be called Google Bard were somewhat alarming because it confabulated then. And it still does.