Confabulation in Artificial Intelligence

I saw an excellent post on Artificial Intelligence (AI) in Dr. George Dawson’s post today, “The Problems With AI Are More Readily Apparent.” He mentions AI producing confabulations which are sometimes called hallucinations in AI. I distinguish hallucinations from confabulations because the former are sensory or perceptual problems while confabulations are making things up. In dementia, confabulations are often described as attempts to fill in gaps in knowledge or memory without any intention to deceive.

I sometimes read that AI is being sycophantic in its interactions with humans, which sounds a little strange to me. The definition of sycophancy is more about trying to please someone else by being obsequiously flattering. It’s puzzling but I have gotten that impression from AI, yet it’s a machine and I don’t know how anyone would program AI to be sycophantic because it’s a human trait.

On the other hand, I got a comically sycophantic reply from AI to my question inquiring about the definition of Calvinball Cribbage. It’s just a made-up term and, to be fair, I’ve also gotten bluntly frank denials from AI that there is any such thing as Calvinball Cribbage.

As a reminder, Calvinball is a term that arose from a comic strip called Calvin and Hobbes. In the strip, the characters invent a game called Calvinball and the only rule is making up the rules as you go along, although there is a goal of capturing your opponent’s flag. But you can’t play it the same way twice.

The most recent hilarious AI confabulation I’ve previously posted about was when Sena and I played our game of 11-card cribbage. There are cribbage players out there who make fun of such variations from standard 6-card cribbage and the name for it from one such player was “Calvinball crib.” My simple question was as usual, “What is Calvinball Cribbage?” The reply is copied below:

“Calvinball Cribbage is a humorous mashup of the chaotic, rule-free game from Calvin & Hobbes with traditional Cribbage, often involving themed boards or rule modifications, where the core idea is applying Calvinball’s fluid, make-it-up-as-you-go spirit to Cribbage’s scoring and play, adding wild, non-sensical rules like using mallets, changing hand values, or scoring points for silly actions, making each round unique and unpredictable, not a single defined game but a creative approach to Cribbage. 

What it is (The Calvinball Aspect):

  • No Fixed Rules: Just like original Calvinball, there’s no single set of rules; the players invent them as they go.
  • Rule Changes: A key rule is that rules can’t be repeated, and players constantly invent new scoring, actions, or penalties.
  • Props & Actions: You might use mallets, balls, trees, or make up actions like “scoring three points for pointing at a cloud” or “losing a turn for looking left”. 

How it Applies to Cribbage:

  • Themed Boards: You can find or make custom cribbage boards featuring Calvin & Hobbes, adding visual flair.
  • Modified Scoring: Instead of just points for pairs and runs, you might add a “Hobbes Bonus” for a specific card or penalize for “too much logic”.
  • Strategic Chaos: Players still play cribbage (cards, pegs, crib), but the gameplay is constantly disrupted by invented rules, turning strategic plays into potential jokes or absurd victories. 

Example Calvinball Cribbage “Rules”:

  • “If you play a 7, you must hop on one foot until your next turn”.
  • “The crib gets 5 points if it contains a card with a face on it” (referencing Calvin’s drawings).
  • “A ‘skunk’ is achieved by making your opponent laugh out loud”. 

In essence, Calvinball Cribbage is about injecting unpredictable fun and silliness into the structured world of cribbage, making it a game of spontaneous creativity rather than strict strategy. “

This could be an example of sycophantic confabulation because almost all of it was probably cooked up by AI from scanning my blog posts about the subject. What’s a little eerie about it is that I never published any specific rules or strategies about the fictional game of Calvinball crib. You can actually find and purchase a Calvin and Hobbes cribbage board from a shop in Canada.

While this is an example of the occasional comicality of AI, that shouldn’t lead us to deny that it can do scary things, some of which Dr. Dawson describes. My early experiences a couple of years ago with what used to be called Google Bard were somewhat alarming because it confabulated then. And it still does.

13 Card Cribbage to Ring in the New Year 2026!

Well, we played the 13-card cribbage game today and we survived it! I got to tell you; I don’t know how anyone would invent such a hairy cribbage variant. I got so mixed-up Sena had to bail me out on counting a complicated run.

We did use a special cribbage scorer that I picked up from a Reddit cribbage thread.

What is ironic, if I had not had a problem with one of the counts, the game would have lasted about 20 minutes, give or take—just like the last few Calvinball Crib variants we’ve played. We’ve been through 6-card through 13-card versions and those are just the ones we’ve heard about.

It still makes me wonder whether there should be a new organization, the Calvinball Cribbage Congress (CCC), analogous to the American Cribbage Congress (ACC). The CCC could have their big annual tournament in Reno, Nevada (I think it’s at the J Resort (Casino/Sands). And we’d have to have special tee shirts with a distinctive logo.

Certain requirements would have to change, like the amount of time you have to finish a cribbage game at the CCC. In the time it takes to play 13-card cribbage, Santa Claus could shave his beard and grow it back. Of course, as you know, you have to be able to play a 6-card cribbage game in 15 minutes.

We’d need a special cribbage board and the likely candidate would be the Calvinball Cribbage board made in Canada.

Based on the currency exchange rate, the board would cost a little over $100 in U.S. dollars. The board is on the small side (11in x14in), so it would be easy to provide them for the thousands who would flock to Reno for the big CCC tournament—as long as you charge for them. The going rate for a tournament board the size and brand (CreativeCrafthouse, made in the good old USA) of the one we use is about $75.

You should write to the CCC President about it—except there isn’t one yet.

11 Card Cribbage Now!

Hey, it’s New Year’s Eve and it’s time for 11-card cribbage! Recall, the American Cribbage Congress (ACC) website has a cribbage variations page in which the unknown author reports there being many cribbage variants, including 11 and 13 card cribbage.

So, yesterday we played 12-card cribbage and we decided to address the 11-card variant today. We intend to tackle the 13-card variant “next year.”

We did OK, although I had a miscount (counted 31 in the play instead of 30 near the end of the game). Again, it took us about 20 minutes to play it.

Scores can be difficult to count so you might want to check on this link for the calculator.

We made up the rules because, of course, there are no rules. This puts any of these game variants into the Calvinball Crib category. This is because there are no established rules and the name just has a little fun with that name because of the definition of the name Calvinball:

“Activity reminiscent of the imaginary game of Calvinball (see etymology), in not following any 1994- discernible rules, or in which individuals act in a self-servingly inconsistent manner. Also (and in earliest use) as a modifier.”

Did you know there’s a place in Canada that makes a Calvinball Cribbage board? It’ll set you back $140. We can’t tell if there’s a tariff on it.

Did you know that Artificial Intelligence (AI) has confabulated a description of Calvinball Cribbage? I copied it for you:

“Calvinball Cribbage is a humorous mashup of the chaotic, rule-free game from Calvin & Hobbes with traditional Cribbage, often involving themed boards or rule modifications, where the core idea is applying Calvinball’s fluid, make-it-up-as-you-go spirit to Cribbage’s scoring and play, adding wild, non-sensical rules like using mallets, changing hand values, or scoring points for silly actions, making each round unique and unpredictable, not a single defined game but a creative approach to Cribbage. 

What it is (The Calvinball Aspect):

  • No Fixed Rules: Just like original Calvinball, there’s no single set of rules; the players invent them as they go.
  • Rule Changes: A key rule is that rules can’t be repeated, and players constantly invent new scoring, actions, or penalties.
  • Props & Actions: You might use mallets, balls, trees, or make up actions like “scoring three points for pointing at a cloud” or “losing a turn for looking left”. 

How it Applies to Cribbage:

  • Themed Boards: You can find or make custom cribbage boards featuring Calvin & Hobbes, adding visual flair.
  • Modified Scoring: Instead of just points for pairs and runs, you might add a “Hobbes Bonus” for a specific card or penalize for “too much logic”.
  • Strategic Chaos: Players still play cribbage (cards, pegs, crib), but the gameplay is constantly disrupted by invented rules, turning strategic plays into potential jokes or absurd victories. 

Example Calvinball Cribbage “Rules”:

  • “If you play a 7, you must hop on one foot until your next turn”.
  • “The crib gets 5 points if it contains a card with a face on it” (referencing Calvin’s drawings).
  • “A ‘skunk’ is achieved by making your opponent laugh out loud”. 

In essence, Calvinball Cribbage is about injecting unpredictable fun and silliness into the structured world of cribbage, making it a game of spontaneous creativity rather than strict strategy. “

How do you feel about AI now? You know, I wonder why somebody hasn’t yet come up with a new club: Calvinball Cribbage Congress (CCC). Somebody could make a cool tee shirt for the club.

We wish everyone a Happy New Year in 2026!

Twelve Card Cribbage on the Tournament Board!

As promised, we played a game of 12-card cribbage on the tournament board today. What an adventure! We both missed pairs in counting high scores on one round (that we noticed after viewing the video)—but we got through it.

I don’t know of anyone else who’s made a video of this wacky variant, but let me know if you do. You know, it’s remarkable, we practiced it all morning and kerfuffles were the rule when it came to counting hands. You’ll see them. Yet we still finished the game in about 20 minutes because the scores were so high!

This is Calvinball Crib for sure. We don’t know where this tangent will go next.

Anyone for 12-Card Cribbage?

You know the winter is getting long when Sena and I talk about trying to play 12-card cribbage. We’ve come up with a way to manage the deal and the crib and we’ll try to play it tomorrow.

Sena’s been bugging me for a while now to try playing both 11-card and 12-card cribbage—despite the fact that no rules exist for them. There is the mystery of the American Cribbage Congress (ACC) having a section in their cribbage history which clearly claims that:

“Did you know that there are at least 18 variations to the BASIC game of cribbage? There is the basic 2 or 4 handed game, and then there are the 5 card, 7 card, 11 card and 13 card cribbage games. “

Notice that the author (who doesn’t have a byline) says there are both 11-card and 13-card variations. On the other hand, I’ve spoken with someone else at the ACC who knows everything there is to know about tournament cribbage and he and everyone else he asked at a recent tournament never heard of these variants. And you can’t find them anywhere on the web.

This whole Calvinball Crib thing comes from our having tried 7-card, 8-card, 9-card, and 10-card cribbage. Sena wore me down. So, we cobbled together some rules for 12-card cribbage. We’ll let you know what happens. If anybody out there has suggestions and comments, let us know!

The Missing 29 Cribbage Board and a Little History

We’ve been searching around for our 29 Cribbage Board. It’s in the shape of 29 which is the highest score you can get in cribbage. The hand is typically shown with three 5’s and the nob Jack and the cut card is the other 5. This is usually a diamond 5, but the heart or the spade 5 is also shown on some boards. The odds of getting this hand are 1 in 216,580.

Sena didn’t find it after a thorough search top to bottom of our house, so it must have gotten lost in the move last year. One of the reasons why this suddenly became an issue of national importance is that I read another one of those long historic articles on the American Cribbage Congress (ACC) website—which never lists the bylines of the persons writing them.

It turns out that a guy named Edward M. Hirst in Canada who first designed and started making the 29 board by himself back in the early 1950s. Customers would wait months for them. They weren’t mass-produced until two years after he died. Crisloid, Inc. (based in Rhode Island) made them for a while and this name is familiar to me because I shopped for a giant cribbage board from them a few years ago. They had stopped making the 29 board long before then. Interestingly, they made one of those very complicated continuous 3 track cribbage boards with complicated scoring for things like “Legs” and other features that eventually were more of a hallmark with another famous cribbage board maker–Drueke Co. And then Drueke Co. started making the 29 boards.

Eventually manufacturing of the 29 boards moved to Taiwan because they could be made more cheaply there. Nowadays, America’s role in sales has moved to vendors, such as Hoyle, Bicycle, Walmart, etc. There’s a reddit thread which shows a picture of a 29 board which contains a short history of the board.

Anyway, by way of personal history, we started playing cribbage again in 2019 after a 20-year hiatus. I have a dim memory of us experimenting with several card games back then, including cribbage. And then we dropped card games for a long time. And about 5 or 6 years ago we got a 29 board, because it was interesting and cheap.

I made a YouTube video of the game. It got about 1,800 views. It had some of the features discussed in the ACC history, which we think is really interesting. The nob Jack and 5 cut card were diamonds. There was a 121 hole (which some boards don’t have, believe it or not!).

And there’s also a Cribbage Board Collector’s Society (CBCS). The interesting thing they point out is that no one has ever reported to them about finding a 29 board with the Jack and the 5 cut card in the club suit. I couldn’t find one on the web, even on Ebay.

We immediately shopped for another 29 board but the one we want is sold out. Until then, we can reminisce.

How About Traditional Cribbage?

We’ve been playing Calvinball cribbage so much lately, we thought it would be nice to play a game of standard 6-card cribbage on a tournament board we’ve had for several years. It seemed to go faster than it really did. We finished the game in 26 minutes but we’ve been able to play faster than that (see the post and YouTube “15 Minute Push.”

We got the tournament board several years ago from a guy who was making and shipping them from Florida. Nowadays he markets them through Walmart. It’s CreativeCrafthouse.

It was a nice break from the chaos of cribbage variants like Wicked Cribbage and Crib Wars.

Merry Wicked Cribbage Christmas!

We hope you all had as nice a Christmas as we did. We played Wicked Cribbage! It’s an overlay variation of 6-card cribbage. This turned out to be more fun than we every imagined. Short story—I got skunked! We made a video of the hilarity. Happy holidays!

And here’s a great Christmas card from Sena!

Our House Rules for Crib Wars

Based on what I found out from Artificial Intelligence (AI) yesterday, I thought I’d share our house rules for Crib Wars. The only reason I’m including information from AI is because I couldn’t find specifics on how to manage pegging for the Blue Penalty Box anywhere else.

If you already know how to play basic cribbage, you can ignore most of what’s on the rules sheet (available on the web) because there’s only a short section for the Crib Wars rules. It describes the colored areas and what the players are supposed to do with them.

There’s no Muggers Alley on the Ebonwood board and we never play muggins. Below are my updated descriptions of the colored zones, which we discuss and demonstrate during the video.

Red Skips: There are 3 of these. The rule says if you land on the first red box you should slide to the next red box which gets you 20 holes further along the board. The red box just means the set of 3 holes highlighted with a red color. You get from the first one to the next one by just moving the peg 20 holes. You’ll land in the 2nd set of holes marked in red. This is a boon in the first Red Skip area. However, if you pay attention to the directional arrows in the path guiding you, it looks like they accelerate you toward two of the Blue Time Traps.

Blue Time Traps: There are 4 of these and there will be three blue lines, meaning the blue color covers all three holes and all three peg tracks (3 holes along the track and 3 holes across the track). If you land in a set of three holes highlighted in blue, you end up moving to a blue area of holes that actually set you behind several holes. You have to play your way out of them. Players note that you can end up in repetitious cycling back to the traps largely because of how often you can get one or two points at a time while scoring. In fact, some say that if their opponent gets close to a Blue Time Trap they may purposely lead with a five card (something you would rarely if ever do in a standard cribbage game). That could trap the opponent into playing a ten card or a 5 card, which might risk them moving only a couple of holes right back into the Blue Time Trap. The same thing could happen with falling into the Blue Penalty Boxes.

Blue Penalty Boxes: There are three of them. You fall into one of these by moving your peg into one of the single blue hole lines, meaning one blue track across the three peg tracks. This is a disaster because you immediately have to move back 20 holes and fold your hand and your crib while your opponent moves forward 20 holes and counts their hand and crib (if they have the crib). Asking AI is the only way I could find out how to learn how to peg moving back and forward 20 holes. The player who lands in the penalty box moves their front peg back 20 holes starting from the penalty box. You don’t move the rear peg. If your front peg lands behind the rear peg, it becomes the new rear peg. The player who doesn’t land in the penalty box moves their front peg forward 20 holes. The player who lands in the penalty box immediately folds their hand and crib.

Green Advances: There are two of them. If you land in a green hole, you take short cut path. The long one saves you from moving toward the Blue Time Trap in the left lower quadrant. You don’t avoid the potential other trap above. If you take the normal track instead you end up moving toward the lower left quadrant Blue Time Trap—but you have a chance at getting into the short Green Advance track before you get there which loops back away from it and you end up going in the direction of the upper Blue Time Trap.

You think you’re in the clear after that? You’re not because there is a sadistically placed Blue Penalty Box in the next to the last hole before the Finish Line!

The Big Crib War Hybrid with 10 Card Cribbage!

Well, we did manage to get through a hybrid of 10-card Cribbage and Crib Wars although I had a kerfuffle with pegging which led to extra points I shouldn’t have got. I probably made other mistakes (just let me know).

However, it probably didn’t make that much difference. As luck would have it (as it tends to do in cribbage and in life) I won mainly because Sena ended up going through the final Blue Time Trap twice!

 Here’s a recap of the rules for 10-card Cribbage: This one is fun. Deal 10 cards each and two to the dealer’s crib. Divide your remaining 8 cards into 4 separate hands. Use one for pegging and both for the show (means scoring your hands). Play to 121 (unless you’re playing Crib Wars and then you’re in for a marathon). You get big scores but they’re manageable.

We completed the game in an hour, very similar to our time in regular 6 card cribbage on the big Ebonwood Crib Wars board. I started to get a little punchy mid to late phase in the game because of the several hands you get in 10-card cribbage. It’s a lot to count.

High scores over the long haul probably don’t affect what fairways and sand traps you fall into.

If you already know how to play basic cribbage, you can ignore most of what’s on the rules sheet (available on the web) because there’s only a short section for the Crib Wars rules. It describes the colored areas and what the players are supposed to do with them.

There’s no Muggers Alley on the Ebonwood board and we never play muggins. Below are my updated descriptions of the colored zones, which we discuss and demonstrate during the video.

Red Skips: There are 3 of these. The rule says if you land on the first red box you should slide to the next red box which gets you 20 holes further along the board. The red box just means the set of 3 holes highlighted with a red color. You get from the first one to the next one by just moving the peg 20 holes. You’ll land in the 2nd set of holes marked in red. This is a boon in the first Red Skip area. However, if you pay attention to the directional arrows in the path guiding you, it looks like they accelerate you toward two of the Blue Time Traps.

Blue Time Traps: There are 4 of these and there will be three blue lines, meaning the blue color covers all three holes and all three peg tracks (3 holes along the track and 3 holes across the track). If you land in a set of three holes highlighted in blue, you end up moving to a blue area of holes that actually set you behind several holes. You have to play your way out of them. Players note that you can end up in repetitious cycling back to the traps largely because of how often you can get one or two points at a time while scoring. In fact, some say that if their opponent gets close to a Blue Time Trap they may purposely lead with a five card (something you would rarely if ever do in a standard cribbage game). That could trap the opponent into playing a ten card or a 5 card, which might risk them moving only a couple of holes right back into the Blue Time Trap. The same thing could happen with falling into the Blue Penalty Boxes.

Blue Penalty Boxes: There are three of them. You fall into one of these by moving your peg into one of the single blue hole lines, meaning one blue track across the three peg tracks. This is a disaster because you immediately have to move back 20 holes and fold your hand and your crib while your opponent moves forward 20 holes and counts their hand and crib (if they have the crib). Asking AI is the only way I could find out how to learn how to peg moving back and forward 20 holes. The player who lands in the penalty box moves their front peg back 20 holes starting from the penalty box. You don’t move the rear peg. If your front peg lands behind the rear peg, it becomes the new rear peg. The player who doesn’t land in the penalty box moves their front peg forward 20 holes. The player who lands in the penalty box immediately folds their hand and crib.

Green Advances: There are two of them. If you land in a green hole, you take short cut path. The long one saves you from moving toward the Blue Time Trap in the left lower quadrant. You don’t avoid the potential other trap above. If you take the normal track instead you end up moving toward the lower left quadrant Blue Time Trap—but you have a chance at getting into the short Green Advance track before you get there which loops back away from it and you end up going in the direction of the upper Blue Time Trap.

You think you’re in the clear after that? You’re not because there is a sadistically placed Blue Penalty Box in the next to the last hole before the Finish Line!