Gorging Goldfinches Distract Us from Cribbage!

We were distracted from our cribbage match today when Sena saw a couple of goldfinches out in the back yard. One of them was clearly a male, bright yellow all over except for his black wings. The other was probably a female because it was olive colored. The sunlight must have varied because at times it looked like it had colors more like the male.

At one point the male seemed to be distracted by something we couldn’t see shaking the bushes behind them. They sure were hungry. I took the video with my Canon point and shoot. Sena reminded me about the Nikon DSLR and I rushed to get it. By that time, the goldfinches were gone. I have to remember to leave both cameras out after this.

I won the cribbage game today, for a change.

Sena Got a Raggedy Ann in Cribbage Today!

This is a red-letter day! First of all, I saw this article on line about how older people can stay sharp and fit. One of the suggestions for cognitive fitness was to play “complex card games.” Cribbage counts (literally) because today, Sena had a Raggedy Ann hand!

A Raggedy Ann is, as my old medical school pathology textbook authors put it, “not excessively rare,” but it’s uncommon enough that it can trip you up on how to count the points. It consists of 8-7-6-A-A with one of the aces being the cut card, of course. It’s worth 13 points.

First count the 15s, which are cards adding up to 15: the 8 and the 7, the 8 and the 6 and the A diamond, the 8 and the 6 and the A club in the crib, finally the 7, 6, and the two A’s=8 total. Add the three card run 6,7,8=11; then add the A pair for 2 more=13.

What’s hilarious about this is that we thought it was 11 points—which is another weird hand called a Raggedy Andy. It consists of 8-7-6-2-2. But because Sena’s hand had aces, the other 15-point combo was hard to pick out. Both hands are often miscounted.

Substitute deuces for the aces and try to count it. You should come up with 11 and that’s the Raggedy Andy.

Another funny thing about this is that when I was looking on the web for the odds on getting these hands, the AI (which always comes up) got it all wrong, saying “In cribbage, a “Raggedy Ann” hand refers to a hand with a score of 28, which is also known as a “28-hand”. This hand is quite rare, with odds estimated at about 1 in 15,028.” The second time I searched, AI corrected itself and got it right.

As far as I know, there’s no particular name for a 28-hand.  Also, I couldn’t find any information of the statistical likelihood of getting a Raggedy Ann or a Raggedy Andy. I couldn’t find any explanation for how the hands got their names either although many assume that it’s because the count is so—raggedy.

As I mentioned earlier, it’s tough to spot one of the fifteens in the Raggedy Ann. Check out the American Cribbage Congress web site for more cribbage lingo.

This kind of gets us pumped for hoping one of us will get the very rare 29 hand.

By the way, the other thing we did today was to plug in the automatic card shuffler to top off the charge, so we both hand shuffled. We plugged it in at 10:30 am and it wasn’t fully charged until 4:30 pm. And you’re supposed to get 2,000 shuffles out of it, and I’m pretty sure we’re nowhere near that. Anyway, shuffling was a lot less noisy.

Cribbage Cogitations

I wish we’d filmed the cribbage match we just played because it was marked by the weird combination of luck and strategy so typical of every cribbage game. On the other hand, I know if we’d tried to film it, we’d have been too flustered to make anything useful of it.

So, I’m going to point out generalities that might be interesting and useful to anyone who wants to know about how to play cribbage.

One skill I’ve picked up from playing the computer game Cribbage Pro is how to figure out which two cards I should throw to either my crib or Sena’s. In general, you can learn from any cribbage player you should throw “bad” cards to your opponent and “good” cards to yourself. It’s just about keeping the most points for yourself and as few as possible to your opponent. Cribbage Pro rates your throws. You want to keep cards that you can make points on when you’re the dealer and you want to throw cards to your opponent which will be least likely to make points for them.

It’s easy to get hypnotized into thinking that the crib tosses are the main way to win—but it’s a false hope. I’ve gotten perfect ratings on my crib throws and been skunked by Brutal, the Cribbage Pro game’s toughest opponent.

Luck is an important part of cribbage and counting on just one of the aspects that you have some modicum of control over is a mistake. In fact, one of the reasons I get dinged by the computer is my tendency to ignore the 3-point run in my hand, which when counted with a two card 15 combo can make me 5 points. I usually get mesmerized by the common double 15 with two 10 cards and a five card, which are worth 4 points and break up the 3-point run. I can’t figure out why I do that so often.

The other thing I miss is the flush in my hand, which often would net me more points, especially when I don’t see what I usually get stuck on—the 15s!

But there’s always a big luck factor along with simple inattention to careful counting that does me in. And focusing too much on the throw to the crib can distract you from learning pegging skills, which is governed by some basic understanding of probability (nothing esoteric here, please, because I barely got through biostatistics in medical school!) and whether or not you’re playing with someone you know pretty well and able to anticipate their usual moves (she always drops the 9 spot on the 6 lead!).

That reminds me of somebody who was one of the top cribbage players in the world, DeLynn Colvert. He won several national cribbage championships in his career and wrote a book about the statistical aspects of the game, including something he called the Twenty-Six Theory. I have the book and I’ve never really even tried to read that chapter. You can get a sense of what kind of cribbage expert he was by reading Part 1 of his Twenty-Six Theory on the American Cribbage Congress (ACC) web site.

Paraphrasing Master Yoda: “That is why I fail.”

Another thing that sometimes prevents us from getting points is the uncertainty about seeing the run during the pegging phase. It’s common for players to place their cards on their sides of the table with the cribbage board between them. Here again, Cribbage Pro can sometimes interfere with learning an important skill. It does all the work because all the cards from both players are automatically placed in the center of the screen, where runs are clearly discernible.

I think in most games nobody has the luxury of seeing how runs actually look in the usual table setup. Maybe others have no trouble spotting what are called interrupter cards in sequences, but we do—although we’re getting better.

What that can lead to is avoiding playing into runs because both players have to sort of conspire to make them. You can actually see them coming and “run” away because you don’t want to get embarrassed by puzzling over what counts as a run or not. We know the cards don’t have to be in order but they do need to be resolvable into a consecutive sequence on close inspection.

That’s harder to do if the players’ cards are on opposite sides of the cribbage board. You also have to pay attention who leads after a go because it’s relatively easy to tell where a run starts at the beginning of a game since pone always leads.

It’s really hard to talk about cribbage. It would be better to make a video of it, but I’m not sure we could do it. Cribbage has been called a “finicky” game by Barry Rigal, who co-edited the book “Card Games for Dummies” and it’s tough to argue that point.

On the other hand, if you stick to it, you can get drawn into all that finickiness.

Indigo Bunting Spotted Today!

We were playing cribbage this afternoon and Sena spotted a blue bird perched on top of our crab apple tree in the back yard. I rushed to get the camera and got a quick video about 7 seconds long before it flew off. I pulled a few images of the back of the bird; it never turned around.  We’re both pretty sure it’s a male indigo bunting, which Sena probably spotted about a week or so ago.

Click each image and then click the little “i” icon, which will open up to instructions on how to enlarge the image.

According to my field manual, it’s actually a gray bird without actual blue pigment in the feathers. They look blue because of how they refract light, similar to blue jays. I have personally not seen an indigo bunting in over 20 years.

And I won the cribbage game, which is pretty rare because Sena will not be defeated! How much excitement in one day can I stand?

Sena Gets her Measles Vaccine-and Will Not Be Defeated!

Sena got a measles vaccine booster today just to be on the safe side given the increase in the number of measles cases all over the country, including Iowa.

The history of the measles vaccine is fascinating by the way. It can make it challenging to figure out who might need a booster.

Despite the mild headache from the shot—she won our cribbage match again. She will not be defeated!

Will Not Be Defeated!

Sena has again been winning virtually every cribbage game. We always play 3 games, best of two wins and skunk wins don’t count. I think I play pretty well. She just plays better.

It reminds me of the song “Anything You Can Do (I Can Do Better).” It’s a song from the musical “Annie Get Your Gun.”

Her motto is “I will not be defeated!” I’m beginning to suspect there is extraterrestrial assistance at her elbow. If that’s the case, can a 29 hand for her be far behind?

Thoughts on Upping Your Game

Today’s essay by Dr. Moffic was pretty interesting about the role of video gaming in health for men and women. Computer games were emphasized but it got me thinking about hands-on games that you might thing of as being more old-fashioned—like cribbage.

I wrote a post about cribbage already today, but there’s another angle on it that’s readily adaptable to considering its role in promoting mental health for both men and women.

That reminds me that until yesterday and today, I was on a major losing streak in cribbage with Sena. Cribbage wins and losses seem to occur in streaks and I was beginning to wonder if I’d lost my touch.

There’s a cribbage connection with the electronic gaming realm in that we also play the computer video cribbage game Cribbage Pro. There are three levels, Standard, Challenging, and Brutal (the toughest opponent). We always play Brutal, and often win. There’s a way to play internet cribbage on Cribbage Pro, but we don’t. I prefer playing live. I think the popular view of cribbage is that it’s an old guy’s game. I suspect people think it’s a card game old men play on their lunch hour at the factory.

Nothing could be further from the truth. It’s very popular with women and kids and my guess is that no matter what your gender preference is, there’s a greater diversity of cribbage players out there than anyone realizes.

Playing cribbage promotes and maintains brain health by requiring you to practice basic arithmetic by counting your scores and pegging. You lose a little of that in Cribbage Pro although you can turn on the feature allowing manual counting of scores.

And the American Cribbage Congress (ACC) accommodates internet cribbage tournaments. It’s very popular and competitive. By the way, expanding on my other post today about how to verify your luck in getting a 29 hand in cribbage, you can easily prove it on Cribbage Pro by taking a screen shot of it!

Computer games are fine, but I like to manually shuffle the cards for cribbage. Sena likes to use the shuffling machine—which is very loud but gets the job done. I’ve not yet found a way to “accidentally” lose the shuffling machine (Can’t imagine where it went; must have grown legs and walked downtown!).

We always help each other count our scores. The one time we tried muggins rule, which involves penalizing each other for missing scores by taking them from each other, we just couldn’t seem to get it straight. And it wasn’t as much fun.

There are local cribbage clubs that you could get involved in although they might be hard to find. The nearest one to us is several hours away.

I used to play computer games years ago (although not Nintendo), but nowadays I feel more like Agent K in Men in Black II as he’s trying to quickly learn how to steer a spacecraft using what looks like a PlayStation 2 controller (I used to have one of those).

after K turns on the auto pilot during the chase…

Agent K: It is not automatic pilot.

Agent J: He doesn’t work when we’re in hyperspeed.

Agent K: I could really use a steering wheel!

Agent J: We don’t have no damn steering wheel! This is what we got! [turns off auto pilot] Didn’t your mother ever give you a Gameboy?

Agent KWhat is a Gameboy?!?

Thoughts on the Elusive 29 Hand Score in Cribbage

Sena and I were talking about the elusive 29 hand score in cribbage and I wondered how you could ever verify it. Let’s face it, it’s hard to imagine anybody filming themselves playing cribbage in order to catch it on tape.

Just for the sake of completeness, here’s a video of how to count the 29 score. You can see from the comments that it is indeed possible to get the 29 hand in your lifetime—if you’re an extraterrestrial from a galaxy where the typical lifespan is several hundred years.

As noted in the video, the odds of getting a 29-score hand are 1 in 216,580. I have rarely seen news stories that highlight this happening at some hardware store in East Overshoe, name-your-state where a couple of guys are playing cribbage on their lunch break. One supposedly gets a 29 hand. He calls up the local news announcing that and a reporter hustles over to snap a photo of the guy holding up the perfect hand with a nob jack and three 5 cards next to a card deck showing the obligatory 4th turnup 5 card.

How hard would it be to set that up?

OK, I’m not saying they’re making it up, but it’s not impossible to prank everybody by staging this as an April Fool’s joke. Would it be worth doing? No, not in my opinion.

I’ve never seen a story about anybody making a video of a cribbage game in which somebody gets the 29 hand. That would be interesting! But who would ever do that? You could make video recordings of your cribbage games every day for your whole life and never get a 29 hand. But a lot of people have a “29 hand cribbage” story. In fact, in the video above you can find a few comments about it. Is it just lore or are people telling tall tales or what?

There might another way to increase your chances of getting the 29 hand. You could become a vampire. That’s right; vampires can live for hundreds of years or even longer, provided they don’t get exposed to daylight or take a stake through the heart. Being immortal would give you more time to play cribbage. The only hitch is that you have to let a vampire bite you, making you a loathsome creature only able to get around during the night, when most people are sleeping. And somebody would probably invent cribbage pegs shaped like little crosses and there you go.

There might be another solution. One is to require the person who claims to have gotten a 29 hand to take a lie detector test. Sound good?

But lie detector tests are probably not infallible. You can even find instructions on the web claiming you can learn how to outsmart them. Believe it or not, there’s a Wikihow on “How to Fool a Polygraph Exam.” And even if Artificial Intelligence (AI) is used as part of the exam, everybody knows AI lies! Besides, there’s a bigger problem with lie detector tests. They would take all the fun out of the thrill of getting the 29 hand and telling everyone the story about it!

And after all, it’s the stories about getting the 29 hand that carry the day.

Grandma’s Hands Inspired Coffee and Slippery Playing Cards!

We got new stuff! We really needed new, durable playing cards and so we have a brand-new set of plastic playing cards. They’re really slippery and I dropped them on the floor right away. They float and glide on every surface. They fit in our automatic card shuffler, though. I haven’t yet tried to shuffle them manually. We played cribbage with them and I’m glad we didn’t try that tonight.

The other new thing is a new coffee: Houston White Brown Sugar Banana flavored coffee. I’m not sure about it but if I turn into an extraterrestrial, I’ll warn you.

Houston White runs The Get Down Coffee Co. It’s distributed out of Minneapolis, Minnesota. They put 5% of their profits back into the community of Camdentown North Minneapolis.

It’s inspired by Grandma’s Hand, who evidently was a miraculous cook. Anybody who recognizes the words Grandma’s Hands also knows that it’s the title of a song by Bill Withers.

How Do Tournament Cribbage Players Play So Fast?

I finally tracked down an American Cribbage Congress (ACC) game from 2017 in Reno, Nevada. It was an hour-long match between just two of the many competitors. They played 4 games in approximately one hour.

What amazed us was that they could play each game in about 15 minutes despite socializing with others, getting interrupted, chatting with others, and shuffling the cards between 5 to 10 times!

The video doesn’t have very high resolution and it was hard to see the cards. The cribbage board they began with evidently had very small peg holes and they finally had to get a replacement. They seemed to almost get in each other’s way tossing the cards they scored back and forth to each other and getting interrupted occasionally, inquiring about beverages and also by officials who asked them to keep track of their activity (probably scores) for some purpose or other, possibly statistics.

We were surprised to see how fast they were at pegging and counting hand and crib scores. The high number of times they shuffled didn’t seem to add much time to the games. We couldn’t hear any shuffling machines clanging in the background. We don’t know why one player had a toy eagle figurine on his side of the board.

We tried to play 4 games in an hour and couldn’t manage it except for the last one, which we did finish in 15 minutes (necessitating supplemental nasal cannula oxygen)—but the other 3 were about 20 minutes each on average. We changed our automatic shuffling routine by using it twice instead of once per deal and also let each other cut the deck after shuffling. The shuffler jammed a couple of times but was pretty reliable. We thought shuffling twice helped mix the cards a little better because we got more variation in the cards dealt. But so far, consistently playing a game in 15 minutes is beyond us.

Would we have been kicked out of the auditorium (which was fairly noisy), tarred and feathered, run out of town on a rail?

Possibly, but we’ll never know.