Thoughts on Upping Your Game

Today’s essay by Dr. Moffic was pretty interesting about the role of video gaming in health for men and women. Computer games were emphasized but it got me thinking about hands-on games that you might thing of as being more old-fashioned—like cribbage.

I wrote a post about cribbage already today, but there’s another angle on it that’s readily adaptable to considering its role in promoting mental health for both men and women.

That reminds me that until yesterday and today, I was on a major losing streak in cribbage with Sena. Cribbage wins and losses seem to occur in streaks and I was beginning to wonder if I’d lost my touch.

There’s a cribbage connection with the electronic gaming realm in that we also play the computer video cribbage game Cribbage Pro. There are three levels, Standard, Challenging, and Brutal (the toughest opponent). We always play Brutal, and often win. There’s a way to play internet cribbage on Cribbage Pro, but we don’t. I prefer playing live. I think the popular view of cribbage is that it’s an old guy’s game. I suspect people think it’s a card game old men play on their lunch hour at the factory.

Nothing could be further from the truth. It’s very popular with women and kids and my guess is that no matter what your gender preference is, there’s a greater diversity of cribbage players out there than anyone realizes.

Playing cribbage promotes and maintains brain health by requiring you to practice basic arithmetic by counting your scores and pegging. You lose a little of that in Cribbage Pro although you can turn on the feature allowing manual counting of scores.

And the American Cribbage Congress (ACC) accommodates internet cribbage tournaments. It’s very popular and competitive. By the way, expanding on my other post today about how to verify your luck in getting a 29 hand in cribbage, you can easily prove it on Cribbage Pro by taking a screen shot of it!

Computer games are fine, but I like to manually shuffle the cards for cribbage. Sena likes to use the shuffling machine—which is very loud but gets the job done. I’ve not yet found a way to “accidentally” lose the shuffling machine (Can’t imagine where it went; must have grown legs and walked downtown!).

We always help each other count our scores. The one time we tried muggins rule, which involves penalizing each other for missing scores by taking them from each other, we just couldn’t seem to get it straight. And it wasn’t as much fun.

There are local cribbage clubs that you could get involved in although they might be hard to find. The nearest one to us is several hours away.

I used to play computer games years ago (although not Nintendo), but nowadays I feel more like Agent K in Men in Black II as he’s trying to quickly learn how to steer a spacecraft using what looks like a PlayStation 2 controller (I used to have one of those).

after K turns on the auto pilot during the chase…

Agent K: It is not automatic pilot.

Agent J: He doesn’t work when we’re in hyperspeed.

Agent K: I could really use a steering wheel!

Agent J: We don’t have no damn steering wheel! This is what we got! [turns off auto pilot] Didn’t your mother ever give you a Gameboy?

Agent KWhat is a Gameboy?!?

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Author: James Amos

I'm a retired consult-liaison psychiatrist. I navigated the path in a phased retirement program through the hospital where I was employed. I was fully retired as of June 30, 2020. This blog chronicles my journey.

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