Cribbage Cogitations

I wish we’d filmed the cribbage match we just played because it was marked by the weird combination of luck and strategy so typical of every cribbage game. On the other hand, I know if we’d tried to film it, we’d have been too flustered to make anything useful of it.

So, I’m going to point out generalities that might be interesting and useful to anyone who wants to know about how to play cribbage.

One skill I’ve picked up from playing the computer game Cribbage Pro is how to figure out which two cards I should throw to either my crib or Sena’s. In general, you can learn from any cribbage player you should throw “bad” cards to your opponent and “good” cards to yourself. It’s just about keeping the most points for yourself and as few as possible to your opponent. Cribbage Pro rates your throws. You want to keep cards that you can make points on when you’re the dealer and you want to throw cards to your opponent which will be least likely to make points for them.

It’s easy to get hypnotized into thinking that the crib tosses are the main way to win—but it’s a false hope. I’ve gotten perfect ratings on my crib throws and been skunked by Brutal, the Cribbage Pro game’s toughest opponent.

Luck is an important part of cribbage and counting on just one of the aspects that you have some modicum of control over is a mistake. In fact, one of the reasons I get dinged by the computer is my tendency to ignore the 3-point run in my hand, which when counted with a two card 15 combo can make me 5 points. I usually get mesmerized by the common double 15 with two 10 cards and a five card, which are worth 4 points and break up the 3-point run. I can’t figure out why I do that so often.

The other thing I miss is the flush in my hand, which often would net me more points, especially when I don’t see what I usually get stuck on—the 15s!

But there’s always a big luck factor along with simple inattention to careful counting that does me in. And focusing too much on the throw to the crib can distract you from learning pegging skills, which is governed by some basic understanding of probability (nothing esoteric here, please, because I barely got through biostatistics in medical school!) and whether or not you’re playing with someone you know pretty well and able to anticipate their usual moves (she always drops the 9 spot on the 6 lead!).

That reminds me of somebody who was one of the top cribbage players in the world, DeLynn Colvert. He won several national cribbage championships in his career and wrote a book about the statistical aspects of the game, including something he called the Twenty-Six Theory. I have the book and I’ve never really even tried to read that chapter. You can get a sense of what kind of cribbage expert he was by reading Part 1 of his Twenty-Six Theory on the American Cribbage Congress (ACC) web site.

Paraphrasing Master Yoda: “That is why I fail.”

Another thing that sometimes prevents us from getting points is the uncertainty about seeing the run during the pegging phase. It’s common for players to place their cards on their sides of the table with the cribbage board between them. Here again, Cribbage Pro can sometimes interfere with learning an important skill. It does all the work because all the cards from both players are automatically placed in the center of the screen, where runs are clearly discernible.

I think in most games nobody has the luxury of seeing how runs actually look in the usual table setup. Maybe others have no trouble spotting what are called interrupter cards in sequences, but we do—although we’re getting better.

What that can lead to is avoiding playing into runs because both players have to sort of conspire to make them. You can actually see them coming and “run” away because you don’t want to get embarrassed by puzzling over what counts as a run or not. We know the cards don’t have to be in order but they do need to be resolvable into a consecutive sequence on close inspection.

That’s harder to do if the players’ cards are on opposite sides of the cribbage board. You also have to pay attention who leads after a go because it’s relatively easy to tell where a run starts at the beginning of a game since pone always leads.

It’s really hard to talk about cribbage. It would be better to make a video of it, but I’m not sure we could do it. Cribbage has been called a “finicky” game by Barry Rigal, who co-edited the book “Card Games for Dummies” and it’s tough to argue that point.

On the other hand, if you stick to it, you can get drawn into all that finickiness.

Learning to Play Cribbage from the Internet

I’ve been looking over the web about learning how and where to play cribbage. It’s a card game for two players usually, but there are variations allowing for 3 to 4 players.

 First, out of curiosity, I started searching the web on where to play cribbage in Iowa.

There are about 200 local clubs across the U.S. connected with the American Cribbage Congress (ACC). You can find them by looking in the Club Directory on their web site. So where could you play cribbage outside of the ACC with others in Iowa?

It turns out there’s a cribbage club in Des Moines, called Capital City. Like many ACC clubs, members play 9 games vs 9 opponents and they are two player games. They accept people of all ages, although one of the main reasons to join is if your interested in tournament cribbage games. Like the web page says, they have fun, but they also have to learn how to play a game in 15 minutes because that’s the usual speed you’d have to play in tournaments. I would expect the atmosphere to be fun and also competitive.

There’s another sort of cribbage club in Iowa and it’s in Indianola, which is only about 20 miles south of downtown Des Moines. It doesn’t have a specific name and it isn’t connected to the ACC. They play in a conference room an Activity Center. Interestingly, they allow only those over 50 years of age to participate. This probably isn’t going to help ensure that the younger generation learns to play cribbage and keep the game alive.

There is a photo of 4 guys sitting at a table and you can see the cribbage board in a corner of the table. So, there is the opportunity to learn the 4-player variation of cribbage. The web site also has a link to a set of rules about how to play the game. The rules have a puzzling suggestion, which is to lead with your highest card. That seems like asking for trouble because your opponent could drop a 5 card on your ten card and get fifteen for two points right away.

Either way, Sena and I are not about to drive several hours just to play cribbage. We’ve only been playing for a little over 5 years now, but over 20 years ago we tried to learn it. Which brings me to the point of how you learn it from the web.

There are so many YouTube videos and other written tutorials, all with variable quality. Some have too much detail for beginners and some don’t have enough detail to keep you interested. The teachers who allow comments on their videos often get heartwarming stories from those who remember playing cribbage with someone they loved.

I like a couple of videos from Jonathan Pinyan. I just watched the shortest one, which is only about 15 minutes long but teaches you all the basics while he plays a game with a friend.

And he made a 20-minute video playing a game with his father. Sena and I watched that one and now she calls the nob jack (one for his nob, the jack of the same suit as the cut card) the right jack because that’s what Jonathan calls it. It’s comical because I always feel like I have to correct her, “It’s the nob jack, not the right jack.”

On the other hand, I just found a web reference which asks about the “his knobs.” You’ll see long, comical discussions on the web about the etymology of terms like that in cribbage, often turning out to be differences between British and American cribbage players’ nomenclature. And the “right jack” is related to the card game Euchre, which is where Jonathan Pinyan got it.

But let’s not get started on that.