Our House Rules for Crib Wars

Based on what I found out from Artificial Intelligence (AI) yesterday, I thought I’d share our house rules for Crib Wars. The only reason I’m including information from AI is because I couldn’t find specifics on how to manage pegging for the Blue Penalty Box anywhere else.

If you already know how to play basic cribbage, you can ignore most of what’s on the rules sheet (available on the web) because there’s only a short section for the Crib Wars rules. It describes the colored areas and what the players are supposed to do with them.

There’s no Muggers Alley on the Ebonwood board and we never play muggins. Below are my updated descriptions of the colored zones, which we discuss and demonstrate during the video.

Red Skips: There are 3 of these. The rule says if you land on the first red box you should slide to the next red box which gets you 20 holes further along the board. The red box just means the set of 3 holes highlighted with a red color. You get from the first one to the next one by just moving the peg 20 holes. You’ll land in the 2nd set of holes marked in red. This is a boon in the first Red Skip area. However, if you pay attention to the directional arrows in the path guiding you, it looks like they accelerate you toward two of the Blue Time Traps.

Blue Time Traps: There are 4 of these and there will be three blue lines, meaning the blue color covers all three holes and all three peg tracks (3 holes along the track and 3 holes across the track). If you land in a set of three holes highlighted in blue, you end up moving to a blue area of holes that actually set you behind several holes. You have to play your way out of them. Players note that you can end up in repetitious cycling back to the traps largely because of how often you can get one or two points at a time while scoring. In fact, some say that if their opponent gets close to a Blue Time Trap they may purposely lead with a five card (something you would rarely if ever do in a standard cribbage game). That could trap the opponent into playing a ten card or a 5 card, which might risk them moving only a couple of holes right back into the Blue Time Trap. The same thing could happen with falling into the Blue Penalty Boxes.

Blue Penalty Boxes: There are three of them. You fall into one of these by moving your peg into one of the single blue hole lines, meaning one blue track across the three peg tracks. This is a disaster because you immediately have to move back 20 holes and fold your hand and your crib while your opponent moves forward 20 holes and counts their hand and crib (if they have the crib). Asking AI is the only way I could find out how to learn how to peg moving back and forward 20 holes. The player who lands in the penalty box moves their front peg back 20 holes starting from the penalty box. You don’t move the rear peg. If your front peg lands behind the rear peg, it becomes the new rear peg. The player who doesn’t land in the penalty box moves their front peg forward 20 holes. The player who lands in the penalty box immediately folds their hand and crib.

Green Advances: There are two of them. If you land in a green hole, you take short cut path. The long one saves you from moving toward the Blue Time Trap in the left lower quadrant. You don’t avoid the potential other trap above. If you take the normal track instead you end up moving toward the lower left quadrant Blue Time Trap—but you have a chance at getting into the short Green Advance track before you get there which loops back away from it and you end up going in the direction of the upper Blue Time Trap.

You think you’re in the clear after that? You’re not because there is a sadistically placed Blue Penalty Box in the next to the last hole before the Finish Line!

The Big Crib War Hybrid with 10 Card Cribbage!

Well, we did manage to get through a hybrid of 10-card Cribbage and Crib Wars although I had a kerfuffle with pegging which led to extra points I shouldn’t have got. I probably made other mistakes (just let me know).

However, it probably didn’t make that much difference. As luck would have it (as it tends to do in cribbage and in life) I won mainly because Sena ended up going through the final Blue Time Trap twice!

 Here’s a recap of the rules for 10-card Cribbage: This one is fun. Deal 10 cards each and two to the dealer’s crib. Divide your remaining 8 cards into 4 separate hands. Use one for pegging and both for the show (means scoring your hands). Play to 121 (unless you’re playing Crib Wars and then you’re in for a marathon). You get big scores but they’re manageable.

We completed the game in an hour, very similar to our time in regular 6 card cribbage on the big Ebonwood Crib Wars board. I started to get a little punchy mid to late phase in the game because of the several hands you get in 10-card cribbage. It’s a lot to count.

High scores over the long haul probably don’t affect what fairways and sand traps you fall into.

If you already know how to play basic cribbage, you can ignore most of what’s on the rules sheet (available on the web) because there’s only a short section for the Crib Wars rules. It describes the colored areas and what the players are supposed to do with them.

There’s no Muggers Alley on the Ebonwood board and we never play muggins. Below are my updated descriptions of the colored zones, which we discuss and demonstrate during the video.

Red Skips: There are 3 of these. The rule says if you land on the first red box you should slide to the next red box which gets you 20 holes further along the board. The red box just means the set of 3 holes highlighted with a red color. You get from the first one to the next one by just moving the peg 20 holes. You’ll land in the 2nd set of holes marked in red. This is a boon in the first Red Skip area. However, if you pay attention to the directional arrows in the path guiding you, it looks like they accelerate you toward two of the Blue Time Traps.

Blue Time Traps: There are 4 of these and there will be three blue lines, meaning the blue color covers all three holes and all three peg tracks (3 holes along the track and 3 holes across the track). If you land in a set of three holes highlighted in blue, you end up moving to a blue area of holes that actually set you behind several holes. You have to play your way out of them. Players note that you can end up in repetitious cycling back to the traps largely because of how often you can get one or two points at a time while scoring. In fact, some say that if their opponent gets close to a Blue Time Trap they may purposely lead with a five card (something you would rarely if ever do in a standard cribbage game). That could trap the opponent into playing a ten card or a 5 card, which might risk them moving only a couple of holes right back into the Blue Time Trap. The same thing could happen with falling into the Blue Penalty Boxes.

Blue Penalty Boxes: There are three of them. You fall into one of these by moving your peg into one of the single blue hole lines, meaning one blue track across the three peg tracks. This is a disaster because you immediately have to move back 20 holes and fold your hand and your crib while your opponent moves forward 20 holes and counts their hand and crib (if they have the crib). Asking AI is the only way I could find out how to learn how to peg moving back and forward 20 holes. The player who lands in the penalty box moves their front peg back 20 holes starting from the penalty box. You don’t move the rear peg. If your front peg lands behind the rear peg, it becomes the new rear peg. The player who doesn’t land in the penalty box moves their front peg forward 20 holes. The player who lands in the penalty box immediately folds their hand and crib.

Green Advances: There are two of them. If you land in a green hole, you take short cut path. The long one saves you from moving toward the Blue Time Trap in the left lower quadrant. You don’t avoid the potential other trap above. If you take the normal track instead you end up moving toward the lower left quadrant Blue Time Trap—but you have a chance at getting into the short Green Advance track before you get there which loops back away from it and you end up going in the direction of the upper Blue Time Trap.

You think you’re in the clear after that? You’re not because there is a sadistically placed Blue Penalty Box in the next to the last hole before the Finish Line!

Big Board Crib Wars Video!

Date: December 12, 2025

We finally made a video of us playing Crib Wars on our new Ebonwood board! The video is almost an hour long, yet as near as I can tell from a web search, it’s the shortest YouTube video of a Crib Wars game. Except for a couple of bloopers by me, it went pretty well overall as an example of playing the game. We had a chance to demonstrate and explain the different zones in the game. There are at least 2 mistakes I made in the game (which I pointed out); one of them is stealing the deal on one round (which I forgot to mention). There are likely others; just let me know! A recap of the rules as we understand them from what’s available on the web can be found below:

Ebonwood is a company located in Appleton Wisconsin and they make a variety of wood objects including cribbage boards including a Cribbage Wars game. It’s rectangular and similar to what we got. However, it lacks directional arrows on the track in the lower left quadrant. There is no Muggins Alley. The rules for Cribbage Wars are on the Ebonwood web site. I don’t know if the board ships with rules. Ebonwood charges $210 for it.

If you already know how to play basic cribbage, you can ignore most of what’s on the rules sheet (available on the web) because there’s only a short section for the Crib Wars rules. It describes the colored areas and what the players are supposed to do with them.

There’s no Muggers Alley on the Ebonwood board and we never play muggins. Below are my updated descriptions of the colored zones, which we discuss and demonstrate during the video.

Red Skips: There are 3 of these. The rule says if you land on the first red box you should slide to the next red box which gets you 20 holes further along the board. The red box just means the set of 3 holes highlighted with a red color. You get from the first one to the next one by just moving the peg 20 holes. You’ll land in the 2nd set of holes marked in red. This is a boon in the first Red Skip area. However, if you pay attention to the directional arrows in the path guiding you, it looks like they accelerate you toward two of the Blue Time Traps.

Blue Time Traps: There are 4 of these and there will be three blue lines, meaning the blue color covers all three holes and all three peg tracks (3 holes along the track and 3 holes across the track). If you land in a set of three holes highlighted in blue, you end up moving to a blue area of holes that actually set you behind several holes. You have to play your way out of them. Players note that you can end up in repetitious cycling back to the traps largely because of how often you can get one or two points at a time while scoring. In fact, some say that if their opponent gets close to a Blue Time Trap they may purposely lead with a five card (something you would rarely if ever do in a standard cribbage game). That could trap the opponent into playing a ten card or a 5 card, which might risk them moving only a couple of holes right back into the Blue Time Trap. The same thing could happen with falling into the Blue Penalty Boxes.

Blue Penalty Boxes: There are three of them. You fall into one of these by moving your peg into one of the single blue hole lines, meaning one blue track across the three peg tracks. This is a disaster because you immediately have to move back 20 holes and fold your hand and your crib while your opponent moves forward 20 holes and counts their hand and crib (if they have the crib). Asking AI is the only way I could find out how to learn how to peg moving back and forward 20 holes. The player who lands in the penalty box moves their front peg back 20 holes starting from the penalty box. You don’t move the rear peg. If your front peg lands behind the rear peg, it becomes the new rear peg. The player who doesn’t land in the penalty box moves their front peg forward 20 holes. The player who lands in the penalty box immediately folds their hand and crib.

Green Advances: There are two of them. If you land in a green hole, you take short cut path. The long one saves you from moving toward the Blue Time Trap in the left lower quadrant. You don’t avoid the potential other trap above. If you take the normal track instead you end up moving toward the lower left quadrant Blue Time Trap—but you have a chance at getting into the short Green Advance track before you get there which loops back away from it and you end up going in the direction of the upper Blue Time Trap.

You think you’re in the clear after that? You’re not because there is a sadistically placed Blue Penalty Box in the next to the last hole before the Finish Line!

New Ebonwood Cribbage Wars Board Baptism!

Well, we got the new Ebonwood Cribbage Wars board last night. It was delivered shortly after 8:00 p.m. We took it for a test spin this morning and our inaugural game went for well over 2 hours. By some miracle and partly because of the sadistically placed final Blue Penalty Box just outside the winning hole—I won! Sena had a comfortable lead most of the game until then. We both tripped over a couple of Blue Time Traps. Sena lucked up on the little Green Advance zone and I lucked up on landing in the first Red Skip zone.

We both were a little confused by the board because it lacked some key directional arrows in the lower left quadrant which we got used to on the little board. In fact, it’s a good thing we learned how to play by practicing on the little board. The Ebonwood board is 16 inches square and, while it was easier to peg because the holes were better spaced and bigger, the single blue streak across the exit from the Blue Time Traps also was misleading because it looks so much like the single line Blue Penalty Box.

Photos of the little board and the Ebonwood board side by side shows the differences between the two. The little one seems crowded with lettering which can be hard to read and the peg holes are tiny but the directional arrows are helpful. There’s a lot more real estate on the Ebonwood board, but it could have done with a couple more directional arrows to clarify the pegging paths. The special zones are made of different colored resin inlays.

And of course, there seems to be no way to shorten the time it takes to play a Cribbage Wars game. On the other hand, we tend to get absorbed by it and often hardly notice that we spend more than 2 hours playing a game. We did get through a game in a little over an hour a couple days ago, but that’s the exception to the rule.

An interesting side note was the answer to Sena’s question by one of the makers about the origin of the name Ebonwood:.

Sorry for the late reply on this. We used to be a strictly table top gaming accessories company (back when myself and the other cofounder started in my garage). Then we realized that if we wanted to sell cribbage boards, and other non ttrpg items our name “Deathroll Gaming” might not give the best impression. So we sat down and brainstormed up Ebonwood. Something a lot more elegant than a strictly TTRPG sounding name; but it also allowed us to keep with the TTRPG stuff as that name fit both worlds.

I think TTRPG stands for Table Top Role-Playing Game. The board ships with a deck of cards and pegs. It doesn’t come with a printed set of rules but they’re all over the internet anyway. It’ll set you back $210.

The length of the game is the main reason why we haven’t yet filmed one. Luck plays such a big part in every game that it’s almost impossible to predict how long one will last. We’ll film one eventually, but hopefully I can edit so that it doesn’t put people to sleep. Time traps are the main issue. During a game, I usually start remembering the chorus of one of the songs in the Rocky Horror Picture Show: Let’s Do the Time Warp Again.”

Let’s do the time trap again.

Crib Wars and Wicked Cribbage: Calvinball Cribbage Alley!

We just got two new cribbage games: Crib Wars and Wicked Cribbage. We’ve been looking over the rules for both. We haven’t played either yet. I’ll talk about Crib Wars here.

Crib Wars is the most challenging to tackle, mainly because the rules and the board are open to interpretation.

Crib Wars came with a 363-hole board and a set of rules. It was made in China and I have no idea what “skdp” means but it’s stamped on the board at the top. I haven’t seen this on any other similar-looking Crib Wars boards. The first 121 holes is the regular number of holes you’d play in the usual game of cribbage. There is a Muggers Alley in which you can play the Muggins Rule against your opponent. In general, if your opponent miscounts a score, you can call Muggins and take the points they missed. Does that mean we have to play Muggins Rule in that part of the board? I’m not sure how to get around this since you can’t just omit any other part of the game—can you? Judges are not involved. What if you and your opponent don’t agree? Do you play Rock Paper Scissors (you can do that in Wicked Cribbage, by the way, just not for Muggins Rule!). If I can say the quiet part out loud here, Sena and I tried to play Muggins rule once, messed it up and haven’t played since.

The American Cribbage Congress (ACC) rulebook has rules for Muggins Rule:

“Rule 10. Muggins 10.1. When in Effect a. Muggins is the only optional rule (see definition in rule 1.6). b. Officials in charge of tournaments, Grass Roots, or other forms of organized play must announce in their flyers and prior to beginning of play that muggins is in effect. c. When muggins is in effect, pegging out (reaching the game hole) is mandatory. d. When muggins is in effect, it cannot be optional between two players. It is played by all players. 10.2. Situations That Apply Except for the situations listed in rule 10.3, muggins is applied to the underpegging of the full value of any points during the play or scoring of the points in the hand or crib.

10.3. Situations That Do Not Apply a. The omission or underpegging of a penalty. b. The omission or underpegging of a muggins score. c. The dealer’s failure to peg two points for turning a Jack as a starter card. d. Points lost by a player by pegging backward.

10.4. Calling Muggins a. The caller shall state, “Muggins for X points.” During the play of the cards, the score(s) not pegged or underpegged shall be identified. Muggins may not be pegged until both players agree. If the opponent does not agree, judges shall be summoned. If the judges determine that the play was not a muggins, the opponent will be awarded the points taken as a penalty. If the true amount of underpegging is determined to be other than the amount originally claimed, the caller is entitled only to the lesser of the claimed or true amounts. In no case shall the amount of points awarded for muggins exceed the actual number of holes that could have been pegged had the scoring been correctly done. The muggins points shall be scored after the judges render a decision. b. For points missed during the play of the cards, a muggins call must be made: (1) After the player finishes underpegging the score or, if no score is pegged, after the player forfeits the score (see rule 7.2).

(2) Before the scoring player pegs a subsequent score or the pone’s hand is pegged. c. For points missed in a hand or crib: (1) The dealer must call muggins after the pone finishes pegging the score or states there is no score and before the pone’s hand is mixed with other cards or the total count of the dealer’s hand is announced. (2) The pone must call muggins after the dealer completes pegging the hand (or crib) score or states there is no score and before the pone mixes the hand (or crib) with other cards. d. The zero-count hand or crib: once a player claims no count in a hand or crib, muggins may be called immediately. After the player’s opponent says the word “muggins,” the player may not correct his or her count.”—American Cribbage Congress Cribbage Tournament Rules 2025 edition, Rule 10 Muggins Sec 10.1-10.4, pp 44-46   https://www.cribbage.org/NewSite/rules/rulebook_2025.pdf

There are other versions of the boards:

Michaud Toys makes a game called Cribbage Rumble. They called it Cribbage Wars about 7 months ago in a Facebook post. It looks different mainly because the design of the track and other markings are on an elongated board typical for most cribbage boards. That’s to make it easier for two players to see because they usually sit opposite each other with the board in between them. Despite the distortion, the design is very similar to the Crib Wars board that typically is made on a rectangular board. There is no Muggers Alley. The Crib Wars game we got was shipped with a one-page sheet with description and rules. I don’t know if Michaud Toys includes the rules. For U.S. customers, it costs $89.95 plus a 35% tariff and an extra $25 UPS brokerage fee paid before delivery.

Ebonwood is a company located in Appleton Wisconsin and they make a variety of wood objects including cribbage boards including a Cribbage Wars game. It’s rectangular and similar to what we got. However, it lacks directional arrows on the track in the lower left quadrant. There is no Muggers Alley. The rules for Cribbage Wars are on the Ebonwood web site. I don’t know if the board ships with rules. Ebonwood charges $210 for it.

If you already know how to play basic cribbage, you can ignore most of what’s on the rules sheet because there’s only a short section for the Crib Wars rules. It describes the colored areas and what the players are supposed to do with them. There are only a couple of YouTube videos demonstrating how to play the game and I’ve not been able to sit through them because they’re both over an hour and half long. There’s a shorter separate video of an explanation of just the rules as they pertain to the colored areas. It’s mostly helpful, although I think there’s room for interpretation.

I have just a few comments and questions so far about our Crib Wars board:

Red Skips: There are 3 of these. The rule says if you land on the first red box you should “slide” to the next red box which gets you 20 holes further along the board. The red box just means the set of 3 holes highlighted with a red color. You get from the first one to the next one by just moving it 20 holes. You’ll land in the 2nd set of holes marked in red. This is a boon in the first Red Skip area. However, if you pay attention to the directional arrows (two skinny green arrows in the middle of the track) guiding you, it looks like they accelerate you toward two of the Blue Time Traps.

Blue Time Traps: There are 4 of these and there will be three blue lines, meaning the blue color covers all three holes and all three peg tracks (3 holes along the track and 3 holes across the track). If you land in a set of three holes highlighted in blue, you end up moving to a blue area of holes that actually set you behind several holes. You have to play your way out of them. Players note that you can end up in repetitious cycling back to the traps largely because of how often you can get one or two points at a time while scoring. In fact, some say that if their opponent gets close to a Blue Time Trap they may purposely lead with a five card (something you would rarely if ever do in a standard cribbage game). That could trap the opponent into playing a ten card or a 5 card, which might risk them moving only a couple of holes right back into the Blue Time Trap. The same thing could happen with falling into the Blue Penalty Boxes.

Blue Penalty Boxes: There are three of them. This one is also open to interpretation. You fall into one of these by moving your peg into one of the single blue hole lines, meaning one blue track across the three peg tracks. This is a disaster because you immediately have to fold your hand and your crib while your opponent plays through, so to speak. And the one who pegs into the Blue Penalty Box has to move back 20 holes while the opponent pegs forward by 20 holes. But the other thing is that the person who incurs the penalty also has to “sit in the box.” There are 3 holes next to the track and this is where you put your peg. At first, I didn’t understand the need for a box to sit in if you’re also supposed to move backwards 20 holes. After I thought about it, it made sense that while you’re sitting out the hand, you have to wait for your opponent to play their hand and crib first and move forward. After that is done is when the respective 20-point loss and gain are taken. Anyway, that’s why you sit in the box.

Green Advances: There are two of them. I think they’re tricky. If you land in a green hole, you take a short cut path. The long one ends in what looks to me like an arrow pointing at the hole you should go to next on the main track. That puts you on the track which allows you to avoid the lower left quadrant Blue Time Trap. You don’t avoid the potential other trap above. If you take the normal track instead you end up moving toward the lower left quadrant Blue Time Trap—but you have a chance at getting into the short Green Advance track before you get there which loops back away from it and you end up going in the direction of the upper Blue Time Trap. Fun, huh?

You think you’re in the clear after that? You’re not because there is a sadistically placed Blue Penalty Box in the next to the last hole before the Finish Line!

Now I see why there are so few YouTube videos. Incidentally, Crib Wars came with a small yellow packet with Chinese lettering on it and the name Osmanthus printed on it. I found out that Osmanthus is a flower and it can have a variety of meanings including love, prosperity, optimism, luck, or good fortune. Sena cut the packet open because she thought it might contain flower seeds (she’s a gardener) but it just contained a square piece of white felt.

I wonder about trying to play a mashup of 7-card cribbage on the Crib Wars board. That might be the ultimate Calvinball cribbage game.

Crib Wars: The King of Calvinball Crib!

Sena asked me the other day if I had checked back on the price of a fancy Canadian cribbage board, Cribbage Rumble. I had not, so of course since that was my assignment, I looked on the Michaud Toys website and found that the high tariff price had disappeared, apparently. There were no alarming notes in red type with multiple exclamation points. And the price was $89.95.

However, as I noted yesterday, they replaced the message that U.S. orders are subject to a 35% tariff and a 25% UPS brokerage fee paid before delivery!

That is too high.

This led to a search for more information about Cribbage Rumble, which sounds a lot like Crib Wars (or Cribbage Wars, if you prefer since I think these games are all the same animal). In fact, it didn’t surprise me very much to find a Facebook post from Michaud Toys enthusiastically advertising “Cribbage Wars” 7 months ago for the low, low price of $89.95.

That’s right; they called it Cribbage Wars just 7 months ago although they call it Cribbage Rumble nowadays. Why is that? I’m glad you asked.

I began to wonder just what exactly is Crib Wars, is that different from Cribbage Wars, and why in blazes does the sight of the game board always prompt people to exclaim that it reminds them of Snakes and Ladders or Chutes and Ladders?

There’s this convoluted and confusing story about Chutes and Ladders and Snakes and Ladders. I think it’s partly because the Crib Wars board layout sort of reminds people in my age group of the layout of Chutes and Ladders. There’s this convoluted and sometimes contradictory history of the name of Snakes and Ladders being changed to Chutes and Ladders (some writers reverse them) to make it less scary for kids.

I think the story of the origin of the game has something to do with teaching morals to children in India. Some web articles say the original game from India was called Snakes and Ladders. Some people make things even worse by calling the game “Shoots and Ladders.” In modern times, the way you played the Chutes and Ladders was to spin a dial and move up a ladder or down a chute and you were supposed to try to be the first to reach the final goal. The morality theme was abandoned and—you know where that left all of us.

Milton-Bradley changed the name from Snakes and Ladders to Chutes and Ladders in 1943 because they thought snakes scared kids.

Where was I? Oh, the Crib Wars and Cribbage Wars game are probably the same, as I said earlier. When I try to search the term http://www.cribwars.com (a suggested search term), I just get an error message. When I search for “cribbage wars” I end up at a game supply store called Ebonwood and they’re located in Appleton, Wisconsin—which is a very nice place. I interviewed for a position in a private practice psychiatry clinic there years ago.

Ebonwood sells the Crib Wars game for $210. You can find the rules on their web site. The board they sell doesn’t put much in the way of markings on it, not even numbers. A reviewer on BoardGameGeek site reviews it and shows a very nice photo of the board. All of them look pretty much like that.

I think the origin of Crib Wars is fascinating. Recall that Michaud Toys in Ontario, Canada has produced and is marketing a Cribbage Rumble board (which is really just another Crib Wars board). It turns out that the two inventors of Crib Wars are from Ontario, Canada as well. One of them is Norm Ackland, an Elvis Tribute Artist, and Robert J. Prettie. They patented the game in the late 1990s.

On the other hand, you can buy a copy of the game for about $30 at Amazon or Walmart and be cursing your luck for hours over a game which many people play only once or twice. It can take hours to play.

That pretty much makes it just another Calvinball crib game, thanks to the Calvinball Cribbage Crowd (CCC). I’m on to their tricks—and they know it.

When Tariffs and Cribbage Boards Collide

I’m going to take a chance and mention tariffs in this post because it figures importantly in our cribbage game pastime. We have several cribbage boards we’ve bought over the years and one of them is from Ontario, Canada.

Michaud Toys is a company in Ontario which makes very nice wooden toys, many of them board games. It’s a small, family-owned craft shop in Ontario not far from the Niagara area. They are well-known for making excellent wooden toys, games, and puzzle boxes. A little over 6 years ago, we bought a jumbo cribbage board from them at a reasonable price. I think it was about $70.

It came with a nice storage bag, some metal pegs (2 inches long), a deck of cards, and a set of very accurate rules. It’s 27 ½” long and 8” wide. It’s great fun to play on. We feature it in several of our cribbage game YouTube videos.

It has a handy little cubby on the board which can hold the card deck, pegs, and rule booklet. This is covered by a cap which fits snugly over the hole and is secured by “powerful rare earth magnets.” They work. I can turn the board upside down and shake it—nothing pops out.

We were looking for a new cribbage board and checked what’s new at the on-line Michaud Toy store.

This is a novelty board which is sold as Cribbage Rumble although the web link has “cribbage wars” in it. That should ring a bell to anyone who has heard of the game with the name “Cribbage Wars.” We’ve never played Cribbage Wars but Cribbage Rumble resembles it. Cribbage War sells for about $20 or so. Cribbage Rumble is prettier—but it costs a lot more.

We’ve been playing several cribbage game variants lately. We were looking for yet another one, checked out the price of Cribbage Rumble and found out it includes a high tariff, which the company tells you about in bold red type with exclamation marks after it. It doesn’t use the word “tariff.”

I don’t know much about tariffs except that they’re taxes. The last time I interviewed President Trump, he was pretty enthusiastic about them (satire).

Tariffs work both ways. I don’t really know anything else about them. But they’re going to delay our purchase of Cribbage Rumble.

I wonder if a Cribbage Rumble match could be arranged between President Trump and Prime Minister of Canada Mark Carney to settle this tariff business? I won the Cribbage Pro match with President Trump (satire). If President Trump wins, I get the Cribbage Rumble game free. If Prime Minister Carney wins—it stays on the shelf at Michaud Toys.