11 Card Cribbage Now!

Hey, it’s New Year’s Eve and it’s time for 11-card cribbage! Recall, the American Cribbage Congress (ACC) website has a cribbage variations page in which the unknown author reports there being many cribbage variants, including 11 and 13 card cribbage.

So, yesterday we played 12-card cribbage and we decided to address the 11-card variant today. We intend to tackle the 13-card variant “next year.”

We did OK, although I had a miscount (counted 31 in the play instead of 30 near the end of the game). Again, it took us about 20 minutes to play it.

Scores can be difficult to count so you might want to check on this link for the calculator.

We made up the rules because, of course, there are no rules. This puts any of these game variants into the Calvinball Crib category. This is because there are no established rules and the name just has a little fun with that name because of the definition of the name Calvinball:

“Activity reminiscent of the imaginary game of Calvinball (see etymology), in not following any 1994- discernible rules, or in which individuals act in a self-servingly inconsistent manner. Also (and in earliest use) as a modifier.”

Did you know there’s a place in Canada that makes a Calvinball Cribbage board? It’ll set you back $140. We can’t tell if there’s a tariff on it.

Did you know that Artificial Intelligence (AI) has confabulated a description of Calvinball Cribbage? I copied it for you:

“Calvinball Cribbage is a humorous mashup of the chaotic, rule-free game from Calvin & Hobbes with traditional Cribbage, often involving themed boards or rule modifications, where the core idea is applying Calvinball’s fluid, make-it-up-as-you-go spirit to Cribbage’s scoring and play, adding wild, non-sensical rules like using mallets, changing hand values, or scoring points for silly actions, making each round unique and unpredictable, not a single defined game but a creative approach to Cribbage. 

What it is (The Calvinball Aspect):

  • No Fixed Rules: Just like original Calvinball, there’s no single set of rules; the players invent them as they go.
  • Rule Changes: A key rule is that rules can’t be repeated, and players constantly invent new scoring, actions, or penalties.
  • Props & Actions: You might use mallets, balls, trees, or make up actions like “scoring three points for pointing at a cloud” or “losing a turn for looking left”. 

How it Applies to Cribbage:

  • Themed Boards: You can find or make custom cribbage boards featuring Calvin & Hobbes, adding visual flair.
  • Modified Scoring: Instead of just points for pairs and runs, you might add a “Hobbes Bonus” for a specific card or penalize for “too much logic”.
  • Strategic Chaos: Players still play cribbage (cards, pegs, crib), but the gameplay is constantly disrupted by invented rules, turning strategic plays into potential jokes or absurd victories. 

Example Calvinball Cribbage “Rules”:

  • “If you play a 7, you must hop on one foot until your next turn”.
  • “The crib gets 5 points if it contains a card with a face on it” (referencing Calvin’s drawings).
  • “A ‘skunk’ is achieved by making your opponent laugh out loud”. 

In essence, Calvinball Cribbage is about injecting unpredictable fun and silliness into the structured world of cribbage, making it a game of spontaneous creativity rather than strict strategy. “

How do you feel about AI now? You know, I wonder why somebody hasn’t yet come up with a new club: Calvinball Cribbage Congress (CCC). Somebody could make a cool tee shirt for the club.

We wish everyone a Happy New Year in 2026!

Mindfulness in 10 Card Cribbage? Yes and No!

So, as long as we had the cribbage tournament board out, we decided to play 10 card cribbage yesterday. This is not a game for mindfulness, at least for me. Each player gets 10 cards. You have to sort them into two 4 card hands and the dealer gets the usual 4 card crib.

That’s a lot of cards to sort through. I get a little flustered trying to figure out what to keep and what to throw to the crib. I have to decide which 4 card hand to start the play.

The more cards you have, the higher the scores. Some games take only about 15 minutes despite the plethora of scores you have to wade through. Overall, in tournaments you have to be able to play a 6-card game in 15 minutes, so it seems ironic you can do the same in a 10-card game.

You have to be mindful, in a way, to play these Calvinball crib variations. But I can get a little hyped. Maybe you can tell.

Oddball Cribbage Variants Marathon Today and a Catatonic Squirrel!

All morning long today we played the oddball cribbage variants and we are wiped out! It’ll drive me to drink!

Sena is to blame for this. She “suggested” we play all 4 of the new multi-card weird cribbage variants we learned just in the last few days: 7-card, 8-card, 9-card, and 10-card. What did we learn from this? We learned one of the reasons why 6-card cribbage is the American Cribbage Congress (ACC) choice for their big grand national tournaments. Talk about needing to be able to play a cribbage in 15 minutes!

I won the 7, 8, and 9 card games and Sena won the 10-card game. We caught a squirrel on camera watching us who seemed catatonic probably because it couldn’t fathom why two people would subject themselves to this mind-bending ordeal.

You can spend an hour just trying to figure out your score for one hand in 9-card cribbage. If we had not had that cribbage scorer I found from a guy on a Reddit cribbage thread, we would not have been able to manage scoring a couple our hands. I know I said it didn’t work consistently—but it works well enough when you’re faced with scores as high as 36 and more! According to AI, the most common scores in 6-card cribbage are 4 and 2. Most cribbage scorers available on line or for smartphones are designed for 6-card cribbage, meaning you can’t enter more than 4 cards for the hand and one for the starter.

9 card cribbage hands

Thank goodness there is no information on the web for the rules of 11-card and 13-card cribbage, despite the ACC saying they are two of the many cribbage variations. If anybody asks me, “But Jim, what about the 12-card cribbage variant?” I will politely change the subject and talk about catatonic squirrels.

Sena is starting to warm up to the 8-card variant, although I’m doing my best to ignore her. It’s amazing the 10-card game is actually faster than the others and the hands are easier to count.

The only reason to play the 9-card variant is if you are tired of living. There should be a public service announcement about this game warning of the need for supplemental oxygen and K-rations because you won’t have time to do anything but mumble through the endless scoring rituals.

“OK, how many 15s for 2 do you see?”

“ZZZZZ…”

I would not play any of these variants past the 121 hole on a standard board, if you value your sanity. We agreed to play them that way. If you can’t persuade your spouse, friend, or catatonic squirrel to do that, you should consider resorting to thumb-wrestling, best 2 out of 3 falls. Seriously, playing 9-card cribbage to 363 should be considered a health hazard.

Short List of the Oddball Cribbage Variants with rules and comments (all are presumed to be for 2 players):

7-card: Deal 7 cards to each player, one to the dealer’s crib. Then look at your cards and throw 2 more cards to the dealer’s crib. There should be 5 cards in the crib and 5 cards in each player’s hand. The starter card makes 6 cards for your hand. Flushes are allowed: 4, 5, and 6 card flushes are allowed. In 4 and 5 card flushes all the cards should be in your hand. The highest score is 46 (4,4,5,6,6). I think this game has the smoothest play, but there will be hands that are difficult to score. There are 8 three-card runs for 24 points, 8 fifteens for 2 for 16 points, and 3 pairs for 6 points. Note, I found out the hard way that I can’t use the double run rule to count the runs and the pairs together to come up with the 30 points you have in pairs and 3-card runs. I missed two 3-card runs (6 points) and I could find them only by taking pictures of the double run counts including the pairs. In order to avoid missing them, it’s best to count all the runs and all the pairs separately and add them. Then add the 15 for 2 points (16).

8-card: Deal 8 cards to each player and each throw two cards to the dealer’s crib. Choose 4 cards to keep and two to the bottom of the deck. Each player then has 4 cards in their hands and uses the starter card to score with their hands. Play standard cribbage as usual to 121. This felt a little clunky at first, but you get used to it.

9-card: Carefully consider whether you really want to torture yourself with this variant—then go ahead and deal 9 cards to each player and throw 3 cards to the dealer’s crib. Play to 121. Scores will be high and challenging to count. There is one scoring program available which seems to work OK. I couldn’t put in J for Jack and make it work, but other initials like K for King seem to work. Numbers alone work best. Get the link from the Reddit thread:

10-card: This one is fun. Deal 10 cards each and two to the dealer’s crib. Divide your remaining 8 cards into 2 separate 4 card hands. Use one for pegging and both for the show (means scoring your hands). Play to 121. You get big scores but they’re more manageable.

Pay no attention to that catatonic squirrel.