13 Card Cribbage to Ring in the New Year 2026!

Well, we played the 13-card cribbage game today and we survived it! I got to tell you; I don’t know how anyone would invent such a hairy cribbage variant. I got so mixed-up Sena had to bail me out on counting a complicated run.

We did use a special cribbage scorer that I picked up from a Reddit cribbage thread.

What is ironic, if I had not had a problem with one of the counts, the game would have lasted about 20 minutes, give or take—just like the last few Calvinball Crib variants we’ve played. We’ve been through 6-card through 13-card versions and those are just the ones we’ve heard about.

It still makes me wonder whether there should be a new organization, the Calvinball Cribbage Congress (CCC), analogous to the American Cribbage Congress (ACC). The CCC could have their big annual tournament in Reno, Nevada (I think it’s at the J Resort (Casino/Sands). And we’d have to have special tee shirts with a distinctive logo.

Certain requirements would have to change, like the amount of time you have to finish a cribbage game at the CCC. In the time it takes to play 13-card cribbage, Santa Claus could shave his beard and grow it back. Of course, as you know, you have to be able to play a 6-card cribbage game in 15 minutes.

We’d need a special cribbage board and the likely candidate would be the Calvinball Cribbage board made in Canada.

Based on the currency exchange rate, the board would cost a little over $100 in U.S. dollars. The board is on the small side (11in x14in), so it would be easy to provide them for the thousands who would flock to Reno for the big CCC tournament—as long as you charge for them. The going rate for a tournament board the size and brand (CreativeCrafthouse, made in the good old USA) of the one we use is about $75.

You should write to the CCC President about it—except there isn’t one yet.

A Conversation with AI about Backward Pegging in Crib Wars and Wicked Cribbage

I thought it might be interesting to see what AI has to say about backward pegging in Crib Wars and Wicked Cribbage. We haven’t found a set of Crib Wars that are specific on the 20-hole backward pegging because they don’t specify which peg you move back 20 holes. According to AI it’s the front peg you move back, starting the count at the penalty box hole.

In Wicked Cribbage you first move the rear peg back whatever number of holes the Twinkler or Lugger cards tells you and then you move the front peg back behind that—and it apparently doesn’t matter where you place that peg, just a few holes behind the front peg you moved back from the penalty box hole (the instructions are as follows: “Although it might sound logically easy to peg backward, it is quite tricky. Begin by using your back peg (no matter where it is) to count backward from your front peg. And (here’s the tricky part) do not forget to move your front peg behind your newly pegged back peg.”

The American Cribbage Congress (ACC) tournament expert does not have answers for questions about this because backwards pegging is not a thing in the ACC. The ACC representative says “Crazy questions are welcome!”

And these games are crazy. I usually try to ignore AI but here’s a summary of the question and answer sesssion today:

Crib Wars penalty box question: If you have to move backwards 20 holes in crib wars because you land in the penalty box, do you move the front or the back peg?

AI answer: In Crib Wars, when you move your peg back 20 holes for landing in the penalty box, you always move your front peg backwards, as pegging in cribbage involves advancing the rear peg to represent your score, and penalties just reverse that action, moving your leading peg back to show the score loss. You just count back 20 holes from your current position on the board, essentially putting your leading peg back where it was or further, then your rear peg stays put until you score again. 

Here’s the breakdown:

  1. Penalty Trigger: You land on a penalty square (or your hand/crib score does).
  2. Opponent Advances: Your opponent moves their peg forward 20 holes.
  3. You Move Back: You move your peg back 20 holes.
  4. Which Peg? You move your front peg back those 20 spaces, as that represents your current score, and your rear peg stays put until you earn more points. 

Dec 17, 2025 to AI: Which peg do you move forwards 20 holes in crib wars if your opponent lands in the penalty box; the front or the rear peg which normally leaps over the front peg?

When your opponent lands in the penalty box in a two-player game of Crib Wars, you move your front peg forward 20 holes. 

The rules state: “If two people or teams are playing, the team that hit the penalty box goes back twenty holes, and your opponents go ahead twenty holes”. 

The normal process of pegging in cribbage involves moving the rearmost peg ahead of the front peg to indicate your new score. However, a specific rule for the 20-hole advance in Crib Wars is not explicitly tied to the standard “rear peg jumps over front peg” scoring mechanism, it is a bonus advance of 20 holes. Therefore, you use your front peg to mark your new forward position, consistent with how you would mark any other score in a continuous manner. 

  • You take your front peg and advance it 20 holes from its current position.
  • Your opponent moves their own peg(s) backward 20 holes

Landing Behind the Rear Peg: If a 20-hole backward move places the now moving peg (which is currently the front peg) at a position behind the stationary rear peg, it effectively becomes the new rear peg. The other peg, which was the previous rear peg, is now the front peg, representing the current score, which is a common scenario in standard cribbage scoring when points are added in sequence. 

The process for a two-player game is as follows:

  • The penalized player folds their hand and crib.
  • The penalized player uses their front peg to count backward 20 holes from their current position in the penalty box.
  • The opponent advances 20 holes (using their own pegs in the standard leapfrog manner) and continues counting their hand and crib normally. 

For games with three or more players, the penalized player sits out for three consecutive hands instead of moving back 20 holes.”

December 17, 2025 question: In crib wars if I land in the penalty box, where do I start counting the 20-hole penalty backwards with my front peg, from right behind the penalty box or starting behind the rear peg?

AI Answer: “In Crib Wars, when you land in the penalty box, you start counting the 20-hole penalty backward using your front peg, beginning from the hole you are currently on (the penalty box hole itself is the starting point for counting back the 20 spaces). 

Dec 17, 2025 to AI: Which peg do you move forwards 20 holes in crib wars if your opponent lands in the penalty box; the front or the rear peg which normally leaps over the front peg?

When your opponent lands in the penalty box in a two-player game of Crib Wars, you move your front peg forward 20 holes. 

The rules state: “If two people or teams are playing, the team that hit the penalty box goes back twenty holes, and your opponents go ahead twenty holes”. 

The normal process of pegging in cribbage involves moving the rearmost peg ahead of the front peg to indicate your new score. However, a specific rule for the 20-hole advance in Crib Wars is not explicitly tied to the standard “rear peg jumps over front peg” scoring mechanism, it is a bonus advance of 20 holes. Therefore, you use your front peg to mark your new forward position, consistent with how you would mark any other score in a continuous manner. 

  • You take your front peg and advance it 20 holes from its current position.
  • Your opponent moves their own peg(s) backward 20 holes

December 17, 2025: Question to AI In Wicked Cribbage, there’s a specific rule for pegging backwards because a special card specifies moving backwards and is this wrong? The rule is as follows: “Although it might sound logically easy to peg backward, it is quite tricky. Begin by using your back peg (no matter where it is) to count backward from your front peg. And (here s the tricky part) do not forget to move your front peg behind your newly pegged back peg.”

AI Answer: “The rule you are describing for pegging backwards in Wicked Cribbage is the correct procedure for standard cribbage pegging (known as “leapfrogging”), but applied in reverse. The core mechanic is consistent with standard pegging principles, just adapted for a backward movement. 

Is the Rule Wrong?

No, the rule is not wrong; it is an official variation specific to the Wicked Cribbage expansion. The Wicked Cribbage game introduces special “Twinkler” and “Lugger” cards, some of which explicitly cause a player to peg backwards. The rule you described is the intended method for executing that backward movement. 

How to Peg Backwards in Wicked Cribbage

The rule ensures that when you peg backward, you maintain the standard cribbage practice of having a “placeholder” peg and a “moving” peg, making the score easy to verify: 

  • Start with your back peg: Identify the peg that is currently trailing.
  • Count backward: Move this back peg the required number of points backward from your front peg’s current position.
  • Leapfrog: Your new position is now behind what was previously your back peg (which is now your front peg, holding the previous score). 

This “leapfrog in reverse” ensures that the space between your two pegs continues to represent the points just scored (or in this case, lost/moved back), allowing for easy verification of the move by your opponent.”

December 17, 2025: Question to AI: Are the rules for pegging backwards in Crib Wars inconsistent with the rules for pegging backwards in Wicked Cribbage?

AI Answer: “Yes, the rules for pegging backwards in Crib Wars and Wicked Cribbage are inconsistent because they employ entirely different mechanics and triggers for moving pegs backward. 

Crib Wars Rules for Pegging Backwards

In Crib Wars, pegging backwards is a penalty associated with specific locations on a specialized, longer game board (363 holes instead of 121). The rules are a variation of the game “Snakes and Ladders”. 

  • Penalty Boxes (Blue): If a player lands exactly on a blue penalty box space via pegging or hand count, they are penalized. In a two-player game, the penalized player moves back 20 holes, and their opponent moves forward 20 holes.
  • Time Traps (Blue Paths): Landing on a blue time trap space forces a player to follow a designated backward path on the board, losing many spaces. The peg literally moves backward along the blue path and then rejoins the main track further back than where it entered. 

Wicked Cribbage Rules for Pegging Backwards

Wicked Cribbage uses a standard cribbage board and incorporates an extra deck of “Wicked” cards (Twinklers and Luggers) that introduce random, special abilities. 

  • Twinkler and Lugger Cards: Pegging backwards is one of many potential effects caused by drawing and playing a specific “Wicked” card. These cards are drawn when a player reaches exactly 15 or 31 during the play phase (Twinkler) or lands on a multiple of 5 during the show phase (Lugger). The effect (e.g., “cause someone to peg backwards”) is random and dictated by the specific card drawn. 

In summary, Crib Wars uses a board-based mechanic where landing on specific physical spaces triggers a forced backward movement, while Wicked Cribbage uses a card-based mechanic where a drawn action card dictates a backward movement as an effect.”

December 17, 2017) Further AI specific to Wicked Cribbage and Crib Wars:

The backward pegging methods in the game variations Wicked Cribbage and Crib Wars are generally not consistent with official American Cribbage Congress (ACC) rules. These variations introduce specific “house rules” for backward movement as core mechanics, which are not standard in ACC tournament play. 

The ACC rules mandate that all scoring is done by moving the back peg ahead of the front peg, always in a forward direction along the track. While ACC rules do contain specific penalties that involve moving a player’s peg backward (such as the 15-point penalty for a false claim of game), the general method of playing backwards as a standard scoring or movement option is unique to the game variations. 

Key Differences

  • Standard ACC Play: The only time a player’s peg moves backward is as a penalty for a serious infraction (e.g., false claim of game, where the pegs are moved back 15 holes from the out hole). The normal method of play is strictly forward movement.
  • Wicked Cribbage/Crib Wars: These games are designed as distinct variations and introduce non-standard mechanics that involve regular backward movement or penalties to move forward/backward in specific zones (like “Muggers Alley” or “Penalty Boxes”). In some “reverse cribbage” variations, the explicit goal is to avoid scoring points and force your opponent to move forward, which is the opposite of the standard game. 

In summary, the backward pegging methods as a general game mechanic are a feature of the specific game variations and are not an official part of the core ACC rules for traditional cribbage.

I’d say that’s enough.

A Little Iowa Hawkeye Cribbage History

Sena played a couple of games of cribbage solitaire today and came within 8 points of making 121! And so that makes us both fans of this variation on cribbage.

There was a little project I set for myself given that DeLynn Colvert’s book, “Play Winning Cribbage” has a section called Cribbage World Publication, which is a monthly publication you can find on the American Cribbage Congress (ACC) website. Colvert was an editor of Cribbage World and included in his book copies of events and ads of interests to ACC members. Many items are odd and comical.

One of the interesting tidbits is an announcement that is historically important for cribbage in Iowa. However, none of the items including this one are dated. So, I had to hunt it down in the archives on the ACC website. The title is “Two 29’s Within 5 Minutes!” It refers to an event called the Hawkey Classic, which used to be the name for the annual cribbage tournament held in Des Moines, Iowa. Two 29 hands were scored within 5 minutes of each other during this tournament. This is remarkable because the odds of dealt a 29 hand are 1 in 216,580!

I had to dig through many pages of Cribbage World and Artificial Intelligence (AI) was no help at all (not that I asked it because AI intrudes itself on all my searches whether I want it’s help or not). In fact, it denied the existence of the Hawkeye Classic cribbage tournament.

Anyway, I had to make a guess about what issue of Cribbage World that announcement was published. I guessed that it was in the 1990s (for no particular reason) and I found it on page 3 in the June 1990 issue after striking out in the 1991-1993 issues (although I found one item related to cribbage solitaire which involved playing five hands instead of six).

It turns out that there’s been an annual cribbage tournament for over 40 years in Iowa and that tradition did start in Des Moines. It was called the Hawkeye Classic and was ACC sanctioned. However, my guess is that it gradually became absorbed into the Iowa State Fair schedule of events. It’s usually held on the last day of the fair. This year, I found out there were 252 entrants, which I think is probably not unusual.

Another interesting note about this issue of Cribbage World I noticed is that there isn’t a Hawkeye Classic cribbage tournament announcement listed in The Tournament Trail section. However, it does list the Grand National (National Awards Banquet) on September 20, 21, 23 in 1990 at the Hotel Fort Des Moines, Des Moines, Iowa. But I did find an announcement about the Hawkeye Classic in one of the earlier issues from 1991-1993.

Iowa Hawkeye cribbage is alive and well!

Two to Tango Cribbage Mistake Update!

I already have an update to the cribbage kerfuffle I posted about yesterday! The American Cribbage Congress (ACC) representative clarified what to do if the non-dealer and dealer by mistake switched roles during the cut of the deck and picking the starter card. According to Dan:

“This mishap of the cutting of the starter card is addressed in the rulebook under Rule 6.1 Even though it does not specifically address the wrong person cutting the starter card, it alludes to a similar situation and says, the starter card must be returned to the pack… the dealer reshuffles the pack, and the pone cuts the starter card.  No penalty is assessed.  Therefore, you did the exact right thing by keeping your hands and the crib and shuffling the remaining deck and then correctly cutting.  The jack that was originally cut is not in play at all.

Hope this helps.”

Dan got back to us the same day we sent the question, which was a fantastically quick response in my book!

The “It Takes Two to Tango” Mistake in Cribbage

Yesterday while playing cribbage, Sena and I accidentally switched non-dealer and dealer roles during the cut and pick the starter card phase of the game. I was dealer and by mistake cut the deck. Sena was non-dealer and by mistake picked the starter card—which happened to be a jack.

At that point we both realized this was wrong. I was the dealer and should have got the two for his heels, but I was also guilty of cutting the deck which the non-dealer is supposed to do. Sena, for whatever reason, picked the starter card, compounding the mistake of switching roles. This actually would have resulted in her getting 16 points!

At first, she suggested she get the two for his heels points and proceed. I thought this would compound the mistake further and thought we should reshuffle and redeal—which she did after a fairly long discussion. We kept our original hands and cribs and just repeated the cut and picked a new starter card the way it was supposed to be done—nondealer (Sena) cut and dealer (me) picked the starter card. In all fairness, we’ve both done this in the past but caught the mistakes before it got as far as it did yesterday.

However, we then looked for any rule which would cover what we should have done. I couldn’t find one either on the American Cribbage Congress website rulebook page or anywhere else. The link takes you to the ACC 2025 version of the tournament cribbage rules; which gives the cut card rules starting on page 28 of the flipbook. It covers the mistakes of the dealer turning up the starter card before both players discard to the crib, nondealer looking at the bottom card of the upper pack when making the cut, and the dealer placing the cut card in his hand and not showing it to the nondealer. It doesn’t cover the wild mistake of both dealer and nondealer accidentally switching roles either by somehow switching to a parallel universe or by extraterrestrial intervention.

We also tried to ask Artificial Intelligence (AI): What happens in cribbage if the dealer cuts the cards by mistake and the non-dealer turns up the starter card by mistake?

AI answer: “In cribbage, if the dealer cuts the deck by mistake and the non-dealer mistakenly turns up the starter card, the dealer loses the deal and the crib. The non-dealer then becomes the new dealer, and the cards are dealt again.”

I couldn’t find anything on the web which supported the AI answer or its detailed explanation. Long story short, I think this might be an example of an AI confabulation (some would call this a hallucination).

However, when I searched again asking the same question, AI gave a different answer:

“In a friendly cribbage game, if the dealer cuts the deck and the non-dealer turns up the starter card by mistake, the cards should be reshuffled and re-dealt. There is no penalty for this mistake as it is considered a misdeal.”

The explanations for the AI answer make sense but tend to sound like rephrasing of the initial answer and there are links which don’t seem connected to the answer. And if I search again, I get a slightly different answer and the explanations are not really connected to the original question.

But we reshuffled and redealt. I sent a question about this to the relevant ACC representative who takes general questions about cribbage. If I get an answer, I’ll pass it along.

How Do Tournament Cribbage Players Play So Fast?

I finally tracked down an American Cribbage Congress (ACC) game from 2017 in Reno, Nevada. It was an hour-long match between just two of the many competitors. They played 4 games in approximately one hour.

What amazed us was that they could play each game in about 15 minutes despite socializing with others, getting interrupted, chatting with others, and shuffling the cards between 5 to 10 times!

The video doesn’t have very high resolution and it was hard to see the cards. The cribbage board they began with evidently had very small peg holes and they finally had to get a replacement. They seemed to almost get in each other’s way tossing the cards they scored back and forth to each other and getting interrupted occasionally, inquiring about beverages and also by officials who asked them to keep track of their activity (probably scores) for some purpose or other, possibly statistics.

We were surprised to see how fast they were at pegging and counting hand and crib scores. The high number of times they shuffled didn’t seem to add much time to the games. We couldn’t hear any shuffling machines clanging in the background. We don’t know why one player had a toy eagle figurine on his side of the board.

We tried to play 4 games in an hour and couldn’t manage it except for the last one, which we did finish in 15 minutes (necessitating supplemental nasal cannula oxygen)—but the other 3 were about 20 minutes each on average. We changed our automatic shuffling routine by using it twice instead of once per deal and also let each other cut the deck after shuffling. The shuffler jammed a couple of times but was pretty reliable. We thought shuffling twice helped mix the cards a little better because we got more variation in the cards dealt. But so far, consistently playing a game in 15 minutes is beyond us.

Would we have been kicked out of the auditorium (which was fairly noisy), tarred and feathered, run out of town on a rail?

Possibly, but we’ll never know.

Cribbage for Turtles!

We’re still turtles when it comes to how long we take to play a cribbage game. And, I think I misjudged how randomization works with shuffling cards using a machine. I checked on line and various sources say, in general, whether you’re manually shuffling or using an automatic shuffling machine, adequate randomization of 52 cards would require shuffling seven times.

We experimented a little using a stopwatch. I can shuffle a deck in about 10 seconds using one table shuffle riffle and cuts. Sena probably takes about the same amount of time although she uses a different manual shuffling method (overhand, riffle). Rounding the numbers, shuffling 7 times would take about one minute and over 10 deals (one game), it would use up about 10 minutes or so.

The automatic shuffling machine takes about 5 seconds to shuffle a deck and doing that 7 times would take 35 seconds. Over 10 deals this would take up about 6 minutes. You can see it in action in our YouTube video, “Cribbage Meets Card Shuffler.”

We also ran the 24 face cards through the machine and it didn’t randomize them at all. Adding more cards didn’t improve it that much. It occasionally jams, but overall, it seems to do the job when you’re playing with a full deck—although I’m now skeptical that it does any better at randomizing cards than manual shuffling. And that probably accounts for the recommendation to shuffle seven times—by machine or manual methods.

This imposes an incentive for the tournament cribbage player to cut the time out of certain phases of the game. That’s because of the rule that you need to be able to play a cribbage game in 15 minutes. We wonder if experienced players might skimp on the shuffling phase.

For reference, the American Cribbage Congress (ACC) official rules about proper mixing of the cards (sec. 2.1) says:

2.1. Proper Mixing The pack must be mixed or shuffled at least three times (including mechanical card shufflers) with the cards face down or otherwise hidden from both players. The shuffler is not permitted to look at the bottom card after the last shuffle. If the shuffler should do so, the nonshuffler is to remind the shuffler of the prohibition and score a two-point penalty. The pack shall then be reshuffled by the offender.

What’s interesting about this is that it looks like the ACC allows automatic card shufflers, which made me wonder about whether mufflers are required. Ours makes a real racket. Note that a table riffle would work well to hide the numbers sides of the cards. It’s also clear you have to shuffle at least three times.

We’ve never been to a cribbage tournament so we don’t know how this works in actual practice. Let’s suppose that the strict 15-minute game time limit is the main rule and players shuffle three times. Then using a machine would take up only 3 minutes and manual shuffling would take up 5 minutes—if you’re not that concerned about randomization.  

Manual shuffling means a tournament player might have 10 minutes for actual game play, so there could be an incentive to use a machine. On the other hand, experienced cribbage tournament players probably play every phase of the game very fast.

We take about 20 minutes to play a game regardless of whether we shuffle manually or with a machine. That’s how turtles roll.

Learning to Play Cribbage from the Internet

I’ve been looking over the web about learning how and where to play cribbage. It’s a card game for two players usually, but there are variations allowing for 3 to 4 players.

 First, out of curiosity, I started searching the web on where to play cribbage in Iowa.

There are about 200 local clubs across the U.S. connected with the American Cribbage Congress (ACC). You can find them by looking in the Club Directory on their web site. So where could you play cribbage outside of the ACC with others in Iowa?

It turns out there’s a cribbage club in Des Moines, called Capital City. Like many ACC clubs, members play 9 games vs 9 opponents and they are two player games. They accept people of all ages, although one of the main reasons to join is if your interested in tournament cribbage games. Like the web page says, they have fun, but they also have to learn how to play a game in 15 minutes because that’s the usual speed you’d have to play in tournaments. I would expect the atmosphere to be fun and also competitive.

There’s another sort of cribbage club in Iowa and it’s in Indianola, which is only about 20 miles south of downtown Des Moines. It doesn’t have a specific name and it isn’t connected to the ACC. They play in a conference room an Activity Center. Interestingly, they allow only those over 50 years of age to participate. This probably isn’t going to help ensure that the younger generation learns to play cribbage and keep the game alive.

There is a photo of 4 guys sitting at a table and you can see the cribbage board in a corner of the table. So, there is the opportunity to learn the 4-player variation of cribbage. The web site also has a link to a set of rules about how to play the game. The rules have a puzzling suggestion, which is to lead with your highest card. That seems like asking for trouble because your opponent could drop a 5 card on your ten card and get fifteen for two points right away.

Either way, Sena and I are not about to drive several hours just to play cribbage. We’ve only been playing for a little over 5 years now, but over 20 years ago we tried to learn it. Which brings me to the point of how you learn it from the web.

There are so many YouTube videos and other written tutorials, all with variable quality. Some have too much detail for beginners and some don’t have enough detail to keep you interested. The teachers who allow comments on their videos often get heartwarming stories from those who remember playing cribbage with someone they loved.

I like a couple of videos from Jonathan Pinyan. I just watched the shortest one, which is only about 15 minutes long but teaches you all the basics while he plays a game with a friend.

And he made a 20-minute video playing a game with his father. Sena and I watched that one and now she calls the nob jack (one for his nob, the jack of the same suit as the cut card) the right jack because that’s what Jonathan calls it. It’s comical because I always feel like I have to correct her, “It’s the nob jack, not the right jack.”

On the other hand, I just found a web reference which asks about the “his knobs.” You’ll see long, comical discussions on the web about the etymology of terms like that in cribbage, often turning out to be differences between British and American cribbage players’ nomenclature. And the “right jack” is related to the card game Euchre, which is where Jonathan Pinyan got it.

But let’s not get started on that.

Connection Between Cribbage and Obituaries?

Just for fun today (which is New Year’s Day of 2025) after Sena and I played a few games of cribbage, I searched the internet using the term “cribbage in Iowa.” I found a local newspaper story entitled “There’s No Crying in Cribbage. There’s No Politics Either,” published August 18, 2024 in the digital version of the Cedar Rapids Gazette which, by the way, promised me that I have “unlimited” access to articles.

It was written by Althea Cole and it was longer than I expected it to be. Much of the story was about the longstanding history of annual cribbage tournaments at the Iowa State Fair. She also mentioned that her grandfather had been an avid cribbage player.

But I was also puzzled by the significant number of obituaries that popped up in the web links. I’ve looked up cribbage dozens of times but not with this particular search term. I checked several of the obits and found the majority mentioned that the decedents had been avid cribbage players.

I’m not sure what to make of this. What does it mean that cribbage is associated with obituaries in Iowa? I suppose some would say that it might mean that cribbage is a game mainly played by old people—which is probably true. The American Cribbage Congress (ACC) web site makes it very clear that they encourage young people to play cribbage. Be patient, the site takes a while to load.

That said, whenever I see photos of people of playing cribbage, almost all appear to be over 50 years old.

So, I tried searching the web using the term “cribbage in Wisconsin” and didn’t get any obituaries. I got the same result with “cribbage in Minnesota” and “cribbage in Illinois.” I decided not to run the search for every state in the country, because I think the point is already made. For whatever reason, cribbage in Iowa seems to be associated with obituaries and advanced age.

I imagine some reading this post might point out that the connection with obituaries in Iowa and cribbage could just mean that a lot of Iowans enjoy cribbage. That could be true. However, on the ACC web site, I can find only one city in Iowa that has an ACC Grass Roots Club, and it’s in Des Moines.

There’s a web article entitled “Is cribbage too antiquated to survive this digital world? Players and board collectors sure hope not.” It was written by Rebecca Zandbergen in April 2023 and I reviewed it again today. One thing I can say about cribbage is that it’s probably good exercise for the brain. I can find plenty of article which praise cribbage as a way to keep your brain healthy and engage socially.

I don’t know if there are any scientific studies on the benefits of cribbage for your brain. I had trouble finding them on the web, although I admit I didn’t conduct anything like a thorough search. I did find one study on the association of playing cribbage with social connectedness.

Kitheka, Bernard & Comer, Ronald. (2023). Cribbage culture and social worlds: An analysis of closeness, inclusiveness, and specialization. Journal of Leisure Research. 54. 1-21. 10.1080/00222216.2022.2148145. Accessed January 1, 2025.

“Abstract: Recreation specialization through the lenses of social worlds is a common approach used to describe how people define and are defined by recreation activities. This ethnographic study investigates the social worlds of cribbage players. The study analyzes cultural structures through the lenses of closeness, inclusiveness, and recreation specialization. Using survey questionnaires, informal interviews, and researcher observations, data were collected at cribbage events over a period of 3 years. Findings reveal a distinct cribbage culture characterized by varying levels of commitment, specialization, and degrees of connectedness. The study contributes to the currently limited literature on social worlds and indoor recreation specialization. It provides insight as to how people align at a community level to find meaning via recreational activities. Data also reveals a lack of social diversity in the cribbage community. Findings could be used in leisure programming for diversity and inclusion at community and grassroots levels.”

There was also a paper entitled “Cribbage: An Excellent Exercise in Combinatorial Reasoning:

Markel, William. (2005). Cribbage: An Excellent Exercise in Combinatorial Thinking. The Mathematics Teacher. 98. 519-524. 10.5951/MT.98.8.0519. Accessed January 1, 2025.

Abstract: Card games have long been a rich source of combinatorial exercises. Indeed, determining the probabilities of obtaining various hands in poker, and often in bridge, has been standard fare for elementary texts in both probability and combinatorics. Examples involving the game of cribbage, however, seem rare. This omission is especially surprising when one considers that cribbage hands offer excellent applications of combinatorial reasoning.

It’s a math thing, which is good for brains. Math won’t kill you and neither will cribbage. Happy New Year!